Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_ORTH_H
#define IGL_ORTH_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// ORTH Orthogonalization.
// ORTH(A,Q) produces Q as an orthonormal basis for the range of A.
// That is, Q'*Q = I, the columns of Q span the same space as
// the columns of A, and the number of columns of Q is the
// rank of A.
//
//
// The algorithm uses singular value decomposition, SVD, instead of orthogonal
// factorization, QR. This doubles the computation time, but
// provides more reliable and consistent rank determination.
// Closely follows MATLAB implementation in orth.m
//
// Inputs:
// A m by n matrix
// Outputs:
// Q m by n matrix with orthonormal columns spanning same column space as
// A
//
// Known bugs: Implementation listed as "Broken"
IGL_INLINE void orth(const Eigen::MatrixXd &A, Eigen::MatrixXd &Q);
}
#ifndef IGL_STATIC_LIBRARY
# include "orth.cpp"
#endif
#endif