Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "pathinfo.h"
#include "dirname.h"
#include "basename.h"
// Verbose should be removed once everything working correctly
#include "verbose.h"
#include <algorithm>
IGL_INLINE void igl::pathinfo(
const std::string & path,
std::string & dirname,
std::string & basename,
std::string & extension,
std::string & filename)
{
dirname = igl::dirname(path);
basename = igl::basename(path);
std::string::reverse_iterator last_dot =
std::find(
basename.rbegin(),
basename.rend(), '.');
// Was a dot found?
if(last_dot == basename.rend())
{
// filename is same as basename
filename = basename;
// no extension
extension = "";
}else
{
// extension is substring of basename
extension = std::string(last_dot.base(),basename.end());
// filename is substring of basename
filename = std::string(basename.begin(),last_dot.base()-1);
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
#endif