Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_POINT_IN_POLY_H
#define IGL_POINT_IN_POLY_H
#include "igl_inline.h"
#include <vector>
namespace igl
{
// Determine if 2d point is inside a 2D polygon
// Inputs:
// poly vector of polygon points, [0]=x, [1]=y.
// Polyline need not be closed (i.e. first point != last point),
// the line segment between last and first selected points is constructed
// within this function.
// x x-coordinate of query point
// y y-coordinate of query point
// Returns true if query point is in polygon, false otherwise
// from http://www.visibone.com/inpoly/
bool IGL_INLINE point_in_poly( const std::vector<std::vector<unsigned int > >&poly,
const unsigned int xt,
const unsigned int yt);
}
#ifndef IGL_STATIC_LIBRARY
# include "point_in_poly.cpp"
#endif
#endif