PrusaSlicer/bundled_deps/libigl/igl/quadric_binary_plus_operator.cpp
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "quadric_binary_plus_operator.h"
IGL_INLINE std::tuple< Eigen::MatrixXd, Eigen::RowVectorXd, double>
igl::operator+(
const std::tuple< Eigen::MatrixXd, Eigen::RowVectorXd, double> & a,
const std::tuple< Eigen::MatrixXd, Eigen::RowVectorXd, double> & b)
{
std::tuple<
Eigen::MatrixXd,
Eigen::RowVectorXd,
double> c;
std::get<0>(c) = (std::get<0>(a) + std::get<0>(b)).eval();
std::get<1>(c) = (std::get<1>(a) + std::get<1>(b)).eval();
std::get<2>(c) = (std::get<2>(a) + std::get<2>(b));
return c;
}