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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
25 lines
891 B
C++
25 lines
891 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "quadric_binary_plus_operator.h"
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IGL_INLINE std::tuple< Eigen::MatrixXd, Eigen::RowVectorXd, double>
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igl::operator+(
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const std::tuple< Eigen::MatrixXd, Eigen::RowVectorXd, double> & a,
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const std::tuple< Eigen::MatrixXd, Eigen::RowVectorXd, double> & b)
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{
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std::tuple<
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Eigen::MatrixXd,
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Eigen::RowVectorXd,
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double> c;
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std::get<0>(c) = (std::get<0>(a) + std::get<0>(b)).eval();
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std::get<1>(c) = (std::get<1>(a) + std::get<1>(b)).eval();
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std::get<2>(c) = (std::get<2>(a) + std::get<2>(b));
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return c;
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}
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