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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
28 lines
818 B
C++
28 lines
818 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "quat_conjugate.h"
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template <typename Q_type>
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IGL_INLINE void igl::quat_conjugate(
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const Q_type *q1,
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Q_type *out)
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{
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out[0] = -q1[0];
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out[1] = -q1[1];
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out[2] = -q1[2];
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out[3] = q1[3];
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::quat_conjugate<double>(double const*, double*);
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// generated by autoexplicit.sh
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template void igl::quat_conjugate<float>(float const*, float*);
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#endif
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