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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
34 lines
915 B
C++
34 lines
915 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "quats_to_column.h"
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IGL_INLINE void igl::quats_to_column(
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const std::vector<
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Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > vQ,
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Eigen::VectorXd & Q)
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{
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Q.resize(vQ.size()*4);
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for(int q = 0;q<(int)vQ.size();q++)
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{
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auto & xyzw = vQ[q].coeffs();
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for(int c = 0;c<4;c++)
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{
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Q(q*4+c) = xyzw(c);
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}
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}
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}
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IGL_INLINE Eigen::VectorXd igl::quats_to_column(
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const std::vector<
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Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > vQ)
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{
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Eigen::VectorXd Q;
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quats_to_column(vQ,Q);
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return Q;
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}
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