PrusaSlicer/bundled_deps/libigl/igl/quats_to_column.h
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_QUATS_TO_COLUMN_H
#define IGL_QUATS_TO_COLUMN_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <Eigen/StdVector>
#include <vector>
namespace igl
{
// "Columnize" a list of quaternions (q1x,q1y,q1z,q1w,q2x,q2y,q2z,q2w,...)
//
// Inputs:
// vQ n-long list of quaternions
// Outputs:
// Q n*4-long list of coefficients
IGL_INLINE void quats_to_column(
const std::vector<
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > vQ,
Eigen::VectorXd & Q);
IGL_INLINE Eigen::VectorXd quats_to_column(
const std::vector<
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > vQ);
}
#ifndef IGL_STATIC_LIBRARY
# include "quats_to_column.cpp"
#endif
#endif