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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
43 lines
909 B
C++
43 lines
909 B
C++
#ifndef IGL_RANDOM_SEARCH_H
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#define IGL_RANDOM_SEARCH_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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#include <functional>
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namespace igl
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{
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// Solve the problem:
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//
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// minimize f(x)
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// subject to lb ≤ x ≤ ub
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//
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// by uniform random search.
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//
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// Inputs:
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// f function to minimize
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// LB #X vector of finite lower bounds
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// UB #X vector of finite upper bounds
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// iters number of iterations
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// Outputs:
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// X #X optimal parameter vector
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// Returns f(X)
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//
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template <
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typename Scalar,
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typename DerivedX,
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typename DerivedLB,
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typename DerivedUB>
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IGL_INLINE Scalar random_search(
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const std::function< Scalar (DerivedX &) > f,
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const Eigen::MatrixBase<DerivedLB> & LB,
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const Eigen::MatrixBase<DerivedUB> & UB,
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const int iters,
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DerivedX & X);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "random_search.cpp"
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#endif
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#endif
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