Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "randperm.h"
#include "colon.h"
#include <algorithm>
template <typename DerivedI>
IGL_INLINE void igl::randperm(
const int n,
Eigen::PlainObjectBase<DerivedI> & I)
{
Eigen::VectorXi II;
igl::colon(0,1,n-1,II);
I = II;
std::random_shuffle(I.data(),I.data()+n);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::randperm<Eigen::Matrix<int, -1, 1, 0, -1, 1> >(int, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
template void igl::randperm<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(int, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
#endif