mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-19 21:49:09 +08:00

* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
29 lines
792 B
C++
29 lines
792 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
|
|
//
|
|
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
|
|
//
|
|
// This Source Code Form is subject to the terms of the Mozilla Public License
|
|
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
|
// obtain one at http://mozilla.org/MPL/2.0/.
|
|
#ifndef IGL_RANDPERM_H
|
|
#define IGL_RANDPERM_H
|
|
#include "igl_inline.h"
|
|
#include <Eigen/Core>
|
|
namespace igl
|
|
{
|
|
// Like matlab's randperm(n) but minus 1
|
|
//
|
|
// Inputs:
|
|
// n number of elements
|
|
// Outputs:
|
|
// I n list of rand permutation of 0:n-1
|
|
template <typename DerivedI>
|
|
IGL_INLINE void randperm(
|
|
const int n,
|
|
Eigen::PlainObjectBase<DerivedI> & I);
|
|
}
|
|
#ifndef IGL_STATIC_LIBRARY
|
|
# include "randperm.cpp"
|
|
#endif
|
|
#endif
|