PrusaSlicer/bundled_deps/libigl/igl/rotate_vectors.h
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_ROTATE_VECTORS_H
#define IGL_ROTATE_VECTORS_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Rotate the vectors V by A radiants on the tangent plane spanned by B1 and
// B2
//
// Inputs:
// V #V by 3 eigen Matrix of vectors
// A #V eigen vector of rotation angles or a single angle to be applied
// to all vectors
// B1 #V by 3 eigen Matrix of base vector 1
// B2 #V by 3 eigen Matrix of base vector 2
//
// Output:
// Returns the rotated vectors
//
IGL_INLINE Eigen::MatrixXd rotate_vectors(
const Eigen::MatrixXd& V,
const Eigen::VectorXd& A,
const Eigen::MatrixXd& B1,
const Eigen::MatrixXd& B2);
}
#ifndef IGL_STATIC_LIBRARY
# include "rotate_vectors.cpp"
#endif
#endif