PrusaSlicer/bundled_deps/libigl/igl/rows_to_matrix.h
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_ROWS_TO_MATRIX_H
#define IGL_ROWS_TO_MATRIX_H
#include "igl_inline.h"
#include <vector>
namespace igl
{
// Convert a list (std::vector) of row vectors of the same length to a matrix
// Template:
// Row row vector type, must implement:
// .size()
// Mat Matrix type, must implement:
// .resize(m,n)
// .row(i) = Row
// Inputs:
// V a m-long list of vectors of size n
// Outputs:
// M an m by n matrix
// Returns true on success, false on errors
template <class Row, class Mat>
IGL_INLINE bool rows_to_matrix(const std::vector<Row> & V,Mat & M);
}
#ifndef IGL_STATIC_LIBRARY
# include "rows_to_matrix.cpp"
#endif
#endif