Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_STDIN_TO_TEMP_H
#define IGL_STDIN_TO_TEMP_H
#include "igl_inline.h"
#include <cstdio>
namespace igl
{
// Write stdin/piped input to a temporary file which can than be preprocessed as it
// is (a normal file). This is often useful if you want to process stdin/piped
// with library functions that expect to be able to fseek(), rewind() etc..
//
// If your application is not using fseek(), rewind(), etc. but just reading
// from stdin then this will likely cause a bottle neck as it defeats the whole
// purpose of piping.
//
// Outputs:
// temp_file pointer to temp file pointer, rewound to beginning of file so
// its ready to be read
// Return true only if no errors were found
//
// Note: Caller is responsible for closing the file (tmpfile() automatically
// unlinks the file so there is no need to remove/delete/unlink the file)
IGL_INLINE bool stdin_to_temp(FILE ** temp_file);
}
#ifndef IGL_STATIC_LIBRARY
# include "stdin_to_temp.cpp"
#endif
#endif