Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_XML_WRITEDAE_H
#define IGL_XML_WRITEDAE_H
#include "../igl_inline.h"
#include <string>
#include <Eigen/Core>
namespace igl
{
namespace xml
{
// Write a mesh to a Collada .dae scene file. The resulting scene contains
// a single "geometry" suitable for solid operaions (boolean union,
// intersection, etc.) in SketchUp.
//
// Inputs:
// filename path to .dae file
// V #V by 3 list of vertex positions
// F #F by 3 list of face indices
// Returns true iff success
//
template <typename DerivedV, typename DerivedF>
IGL_INLINE bool writeDAE(
const std::string & filename,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F);
}
}
#ifndef IGL_STATIC_LIBRARY
#include "writeDAE.cpp"
#endif
#endif