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PrusaSlicer
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shaders
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enricoturri1966
cc2b8da6a4
#7461
- Use three floats for defining vertex normal to render travel toolpaths. This fixes a crash on NVIDIA Quadro graphics cards when turning on travel moves visibility in preview.
2021-12-14 13:53:37 +01:00
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gouraud_light_instanced.fs
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gouraud_light_instanced.vs
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gouraud_light.fs
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gouraud_light.vs
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gouraud.fs
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gouraud.vs
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mm_contour.fs
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mm_contour.vs
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mm_gouraud.fs
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mm_gouraud.vs
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options_110.fs
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options_110.vs
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options_120.fs
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options_120.vs
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printbed.fs
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printbed.vs
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toolpaths_lines.fs
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toolpaths_lines.vs
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variable_layer_height.fs
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variable_layer_height.vs
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