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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
15 lines
382 B
CMake
15 lines
382 B
CMake
cmake_minimum_required(VERSION 3.0)
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project(libigl)
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add_library(libigl INTERFACE)
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find_package(libigl QUIET)
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if(libigl_FOUND)
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message(STATUS "IGL found, using system version...")
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target_link_libraries(libigl INTERFACE igl::core)
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else()
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message(STATUS "IGL NOT found, using bundled version...")
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target_include_directories(libigl SYSTEM BEFORE INTERFACE .)
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endif()
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