Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_ASSIGN_H
#define IGL_COPYLEFT_CGAL_ASSIGN_H
#include "../../igl_inline.h"
#include <Eigen/Core>
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
namespace igl
{
namespace copyleft
{
namespace cgal
{
template <typename DerivedC, typename DerivedD>
IGL_INLINE void assign(
const Eigen::MatrixBase<DerivedC> & C,
Eigen::PlainObjectBase<DerivedD> & D);
template <typename ReturnScalar, typename DerivedC>
IGL_INLINE
Eigen::Matrix<
ReturnScalar,
DerivedC::RowsAtCompileTime,
DerivedC::ColsAtCompileTime,
1,
DerivedC::MaxRowsAtCompileTime,
DerivedC::MaxColsAtCompileTime>
assign(
const Eigen::MatrixBase<DerivedC> & C);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "assign.cpp"
#endif
#endif