Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_COMPLEX_TO_MESH_H
#define IGL_COPYLEFT_CGAL_COMPLEX_TO_MESH_H
#include "../../igl_inline.h"
#include <Eigen/Dense>
#include <CGAL/Complex_2_in_triangulation_3.h>
namespace igl
{
namespace copyleft
{
namespace cgal
{
// Templates:
// Tr CGAL triangulation type, e.g.
// CGAL::Surface_mesh_default_triangulation_3
// Inputs
// c2t3 2-complex (surface) living in a 3d triangulation (e.g. result of
// CGAL::make_surface_mesh)
// Outputs:
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices
// Returns true iff conversion was successful, failure can ok if CGAL code
// can't figure out ordering.
//
template <typename Tr, typename DerivedV, typename DerivedF>
IGL_INLINE bool complex_to_mesh(
const CGAL::Complex_2_in_triangulation_3<Tr> & c2t3,
Eigen::PlainObjectBase<DerivedV> & V,
Eigen::PlainObjectBase<DerivedF> & F);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "complex_to_mesh.cpp"
#endif
#endif