Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Qingan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_INCIRCLE_H
#define IGL_COPYLEFT_CGAL_INCIRCLE_H
#include "../../igl_inline.h"
namespace igl
{
namespace copyleft
{
namespace cgal
{
// Inputs:
// pa,pb,pc,pd 2D points.
// Output:
// 1 if pd is inside of the oriented circle formed by pa,pb,pc.
// 0 if pd is co-circular with pa,pb,pc.
// -1 if pd is outside of the oriented circle formed by pa,pb,pc.
template <typename Scalar>
IGL_INLINE short incircle(
const Scalar pa[2],
const Scalar pb[2],
const Scalar pc[2],
const Scalar pd[2]);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "incircle.cpp"
#endif
#endif