Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

41 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Qingan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_INSPHERE_H
#define IGL_COPYLEFT_CGAL_INSPHERE_H
#include "../../igl_inline.h"
namespace igl
{
namespace copyleft
{
namespace cgal
{
// Inputs:
// pa,pb,pc,pd,pe 3D points.
// Output:
// 1 if pe is inside of the oriented sphere formed by pa,pb,pc,pd.
// 0 if pe is co-spherical with pa,pb,pc,pd.
// -1 if pe is outside of the oriented sphere formed by pa,pb,pc,pd.
template <typename Scalar>
IGL_INLINE short insphere(
const Scalar pa[3],
const Scalar pb[3],
const Scalar pc[3],
const Scalar pd[3],
const Scalar pe[3]);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "insphere.cpp"
#endif
#endif