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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
40 lines
1011 B
C++
40 lines
1011 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Qingan Zhou <qnzhou@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_COPYLEFT_CGAL_ORIENT_3D_H
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#define IGL_COPYLEFT_CGAL_ORIENT_3D_H
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#include "../../igl_inline.h"
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namespace igl
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{
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namespace copyleft
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{
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namespace cgal
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{
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// Inputs:
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// pa,pb,pc,pd 3D points.
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// Output:
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// 1 if pa,pb,pc,pd forms a tet of positive volume.
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// 0 if pa,pb,pc,pd are coplanar.
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// -1 if pa,pb,pc,pd forms a tet of negative volume.
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template <typename Scalar>
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IGL_INLINE short orient3D(
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const Scalar pa[3],
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const Scalar pb[3],
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const Scalar pc[3],
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const Scalar pd[3]);
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}
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "orient3D.cpp"
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#endif
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#endif
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