Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

43 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_READ_TRIANGLE_MESH_H
#define IGL_COPYLEFT_CGAL_READ_TRIANGLE_MESH_H
#include "../../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace copyleft
{
namespace cgal
{
// Simple wrapper, reads floating point precision but assigns to
// DerivedV::Scalar which may be a CGAL type
//
// Inputs:
// str path to file
// Outputs:
// V eigen double matrix #V by 3
// F eigen int matrix #F by 3
// Returns true iff success
template <typename DerivedV, typename DerivedF>
IGL_INLINE bool read_triangle_mesh(
const std::string str,
Eigen::PlainObjectBase<DerivedV>& V,
Eigen::PlainObjectBase<DerivedF>& F);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "read_triangle_mesh.cpp"
#endif
#endif