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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
19 lines
627 B
C++
19 lines
627 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "row_to_point.h"
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template <
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typename Kernel,
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typename DerivedV>
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IGL_INLINE CGAL::Point_2<Kernel> igl::copyleft::cgal::row_to_point(
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const Eigen::PlainObjectBase<DerivedV> & V,
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const typename DerivedV::Index & i)
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{
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return CGAL::Point_2<Kernel>(V(i,0),V(i,1));
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}
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