Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_SNAP_ROUNDING_H
#define IGL_COPYLEFT_CGAL_SNAP_ROUNDING_H
#include "../../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace copyleft
{
namespace cgal
{
// SNAP_ROUNDING Snap a list of possible intersecting segments with
// endpoints in any precision to _the_ integer grid.
//
// Inputs:
// V #V by 2 list of vertex positions
// E #E by 2 list of segment indices into V
// Outputs:
// VI #VI by 2 list of output integer vertex positions, rounded copies
// of V are always the first #V vertices
// EI #EI by 2 list of segment indices into V, #EI ≥ #E
// J #EI list of indices into E revealing "parent segments"
template <
typename DerivedV,
typename DerivedE,
typename DerivedVI,
typename DerivedEI,
typename DerivedJ>
IGL_INLINE void snap_rounding(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedE> & E,
Eigen::PlainObjectBase<DerivedVI> & VI,
Eigen::PlainObjectBase<DerivedEI> & EI,
Eigen::PlainObjectBase<DerivedJ> & J);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "snap_rounding.cpp"
#endif
#endif