Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "mod.h"
template <typename DerivedA, typename DerivedB>
IGL_INLINE void igl::mod(
const Eigen::PlainObjectBase<DerivedA> & A,
const int base,
Eigen::PlainObjectBase<DerivedB> & B)
{
B.resizeLike(A);
for(int i = 0;i<A.rows();i++)
{
for(int j = 0;j<A.cols();j++)
{
B(i,j) = A(i,j)%base;
}
}
}
template <typename DerivedA>
IGL_INLINE DerivedA igl::mod(
const Eigen::PlainObjectBase<DerivedA> & A, const int base)
{
DerivedA B;
mod(A,base,B);
return B;
}
#ifdef IGL_STATIC_LIBRARY
#endif