PrusaSlicer/bundled_deps/libigl/igl/opengl/create_mesh_vbo.cpp
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

44 lines
1.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "create_mesh_vbo.h"
#include "create_vector_vbo.h"
#include "create_index_vbo.h"
// http://www.songho.ca/opengl/gl_vbo.html#create
IGL_INLINE void igl::opengl::create_mesh_vbo(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
GLuint & V_vbo_id,
GLuint & F_vbo_id)
{
// Create VBO for vertex position vectors
create_vector_vbo(V,V_vbo_id);
// Create VBO for face index lists
create_index_vbo(F,F_vbo_id);
}
// http://www.songho.ca/opengl/gl_vbo.html#create
IGL_INLINE void igl::opengl::create_mesh_vbo(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const Eigen::MatrixXd & N,
GLuint & V_vbo_id,
GLuint & F_vbo_id,
GLuint & N_vbo_id)
{
// Create VBOs for faces and vertices
create_mesh_vbo(V,F,V_vbo_id,F_vbo_id);
// Create VBO for normal vectors
create_vector_vbo(N,N_vbo_id);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
#endif