Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

35 lines
777 B
C++

#ifndef IGL_OPENGL_GLFW_BACKGROUND_WINDOW_H
#define IGL_OPENGL_GLFW_BACKGROUND_WINDOW_H
#include "../../igl_inline.h"
#include "../gl.h"
#include <GLFW/glfw3.h>
namespace igl
{
namespace opengl
{
namespace glfw
{
// Create a background window with a valid core profile opengl context
// set to current.
//
// After you're finished with this window you may call
// `glfwDestroyWindow(window)`
//
// After you're finished with glfw you should call `glfwTerminate()`
//
// Outputs:
// window pointer to glfw window
// Returns true iff success
IGL_INLINE bool background_window(GLFWwindow* & window);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "background_window.cpp"
#endif
#endif