mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-09-26 07:03:12 +08:00

* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
35 lines
943 B
C++
35 lines
943 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
|
|
//
|
|
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
|
|
//
|
|
// This Source Code Form is subject to the terms of the Mozilla Public License
|
|
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
|
// obtain one at http://mozilla.org/MPL/2.0/.
|
|
#include "load_shader.h"
|
|
|
|
// Copyright Denis Kovacs 4/10/08
|
|
#include "print_shader_info_log.h"
|
|
#include <cstdio>
|
|
IGL_INLINE GLuint igl::opengl::load_shader(
|
|
const std::string & src,const GLenum type)
|
|
{
|
|
if(src.empty())
|
|
{
|
|
return (GLuint) 0;
|
|
}
|
|
|
|
GLuint s = glCreateShader(type);
|
|
if(s == 0)
|
|
{
|
|
fprintf(stderr,"Error: load_shader() failed to create shader.\n");
|
|
return 0;
|
|
}
|
|
// Pass shader source string
|
|
const char *c = src.c_str();
|
|
glShaderSource(s, 1, &c, NULL);
|
|
glCompileShader(s);
|
|
// Print info log (if any)
|
|
igl::opengl::print_shader_info_log(s);
|
|
return s;
|
|
}
|