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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
29 lines
858 B
C++
29 lines
858 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "print_program_info_log.h"
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#include <cstdio>
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#include <stdlib.h>
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// Copyright Denis Kovacs 4/10/08
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IGL_INLINE void igl::opengl::print_program_info_log(const GLuint obj)
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{
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GLint infologLength = 0;
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GLint charsWritten = 0;
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char *infoLog;
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glGetProgramiv(obj, GL_INFO_LOG_LENGTH,&infologLength);
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if (infologLength > 0)
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{
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infoLog = (char *)malloc(infologLength);
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glGetProgramInfoLog(obj, infologLength, &charsWritten, infoLog);
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printf("%s\n",infoLog);
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free(infoLog);
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}
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}
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