PrusaSlicer/bundled_deps/libigl/igl/opengl/print_shader_info_log.cpp
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "print_shader_info_log.h"
#include <cstdio>
#include <stdlib.h>
// Copyright Denis Kovacs 4/10/08
IGL_INLINE void igl::opengl::print_shader_info_log(const GLuint obj)
{
GLint infologLength = 0;
GLint charsWritten = 0;
char *infoLog;
// Get shader info log from opengl
glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength);
// Only print if there is something in the log
if (infologLength > 0)
{
infoLog = (char *)malloc(infologLength);
glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog);
printf("%s\n",infoLog);
free(infoLog);
}
}