PrusaSlicer/bundled_deps/libigl/igl/png/render_to_png.cpp
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

46 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "render_to_png.h"
#include <igl_stb_image.h>
#include "../opengl/gl.h"
IGL_INLINE bool igl::png::render_to_png(
const std::string png_file,
const int width,
const int height,
const bool alpha,
const bool fast)
{
unsigned char * data = new unsigned char[4*width*height];
glReadPixels(
0,
0,
width,
height,
GL_RGBA,
GL_UNSIGNED_BYTE,
data);
//img->flip();
if(!alpha)
{
for(int i = 0;i<width;i++)
for(int j = 0;j<height;j++)
{
data[4*(i+j*width)+3] = 255;
}
}
bool ret = igl::stbi_write_png(png_file.c_str(), width, height, 4, data, 4*width*sizeof(unsigned char));
delete [] data;
return ret;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
#endif