PrusaSlicer/bundled_deps/libigl/igl/png/render_to_png_async.h
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PNG_RENDER_TO_PNG_ASYNC_H
#define IGL_PNG_RENDER_TO_PNG_ASYNC_H
#include <igl/igl_inline.h>
#include <thread>
//#include <boost/thread/thread.hpp>
#include <string>
namespace igl
{
namespace png
{
// History:
// added multithreaded parameter and support, Alec Sept 3, 2012
//
// Render current open GL image to .png file
// Inputs:
// png_file path to output .png file
// width width of scene and resulting image
// height height of scene and resulting image
// alpha whether to include alpha channel
// fast sacrifice compression ratio for speed
// Returns true only if no errors occurred
//
// See also: igl/render_to_tga which is faster but writes .tga files
IGL_INLINE std::thread render_to_png_async(
const std::string png_file,
const int width,
const int height,
const bool alpha = true,
const bool fast = false);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "render_to_png_async.cpp"
#endif
#endif