PrusaSlicer/bundled_deps/libigl/igl/png/texture_from_file.h
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PNG_TEXTURE_FROM_FILE_H
#define IGL_PNG_TEXTURE_FROM_FILE_H
#include "../igl_inline.h"
#include "../opengl/gl.h"
#include <string>
namespace igl
{
namespace png
{
// Read an image from an image file and use it as a texture. Officially,
// only <del>.tga and</del> .png are supported. Any filetype read by
// ImageMagick's `convert` will work via an unsafe system call.
//
// Input:
// filename path to image file
// Output:
// id of generated openGL texture
// Returns true on success, false on failure
IGL_INLINE bool texture_from_file(const std::string filename, GLuint & id);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "texture_from_file.cpp"
#endif
#endif