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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_PNG_TEXTURE_FROM_FILE_H
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#define IGL_PNG_TEXTURE_FROM_FILE_H
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#include "../igl_inline.h"
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#include "../opengl/gl.h"
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#include <string>
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namespace igl
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{
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namespace png
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{
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// Read an image from an image file and use it as a texture. Officially,
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// only <del>.tga and</del> .png are supported. Any filetype read by
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// ImageMagick's `convert` will work via an unsafe system call.
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//
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// Input:
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// filename path to image file
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// Output:
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// id of generated openGL texture
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// Returns true on success, false on failure
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IGL_INLINE bool texture_from_file(const std::string filename, GLuint & id);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "texture_from_file.cpp"
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#endif
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#endif
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