PrusaSlicer/bundled_deps/libigl/igl/print_vector.cpp
Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

60 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "print_vector.h"
#include <iostream>
#include <vector>
template <typename T>
IGL_INLINE void igl::print_vector( std::vector<T>& v)
{
using namespace std;
for (int i=0; i<v.size(); ++i)
std::cerr << v[i] << " ";
std::cerr << std::endl;
}
template <typename T>
IGL_INLINE void igl::print_vector( std::vector< std::vector<T> >& v)
{
using namespace std;
for (int i=0; i<v.size(); ++i)
{
std::cerr << i << ": ";
for (int j=0; j<v[i].size(); ++j)
std::cerr << v[i][j] << " ";
std::cerr << std::endl;
}
}
template <typename T>
IGL_INLINE void igl::print_vector( std::vector< std::vector< std::vector<T> > >& v)
{
using namespace std;
for (int m=0; m<v.size(); ++m)
{
std::cerr << "Matrix " << m << std::endl;
for (int i=0; i<v[m].size(); ++i)
{
std::cerr << i << ": ";
for (int j=0; j<v[m][i].size(); ++j)
std::cerr << v[m][i][j] << " ";
std::cerr << std::endl;
}
std::cerr << "---- end " << m << std::endl;
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
#endif