Martin Šach 21116995d7 Refactor CMake and improve #includes.
* 1. Remove all global include_directories.
* 2. Move 3d party dependencies from src to budled deps if possible.
* Unify and enforce one way of including headers:
    e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp"
    (always use the "libslic3r/GCode.hpp" option).
* Make all dependencies (also header only) a cmake target.
2024-07-08 15:36:46 +02:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_REORDER_H
#define IGL_REORDER_H
#include "igl_inline.h"
#include <vector>
// For size_t
#include <stddef.h>
#include <cstdlib>
namespace igl
{
// Act like matlab's Y = X(I) for std vectors
// where I contains a vector of indices so that after,
// Y[j] = X[I[j]] for index j
// this implies that Y.size() == I.size()
// X and Y are allowed to be the same reference
template< class T >
IGL_INLINE void reorder(
const std::vector<T> & unordered,
std::vector<size_t> const & index_map,
std::vector<T> & ordered);
}
#ifndef IGL_STATIC_LIBRARY
# include "reorder.cpp"
#endif
#endif