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* 1. Remove all global include_directories. * 2. Move 3d party dependencies from src to budled deps if possible. * Unify and enforce one way of including headers: e.g. #include "libslic3r/GCode.hpp" vs #include "GCode.hpp" (always use the "libslic3r/GCode.hpp" option). * Make all dependencies (also header only) a cmake target.
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_SVD3X3_SSE_H
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#define IGL_SVD3X3_SSE_H
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#include "igl_inline.h"
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#include <Eigen/Dense>
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namespace igl
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{
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// Super fast 3x3 SVD according to http://pages.cs.wisc.edu/~sifakis/project_pages/svd.html
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// This is SSE version of svd3x3 (see svd3x3.h) which works on 4 matrices at a time
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// These four matrices are simply stacked in columns, the rest is the same as for svd3x3
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//
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// Inputs:
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// A 12 by 3 stack of 3x3 matrices
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// Outputs:
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// U 12x3 left singular vectors stacked
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// S 12x1 singular values stacked
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// V 12x3 right singular vectors stacked
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//
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// Known bugs: this will not work correctly for double precision.
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template<typename T>
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IGL_INLINE void svd3x3_sse(
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const Eigen::Matrix<T, 3*4, 3>& A,
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Eigen::Matrix<T, 3*4, 3> &U,
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Eigen::Matrix<T, 3*4, 1> &S,
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Eigen::Matrix<T, 3*4, 3>&V);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "svd3x3_sse.cpp"
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#endif
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#endif
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