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41 lines
931 B
C++
41 lines
931 B
C++
#ifndef SLIC3R_TEST_UTILS
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#define SLIC3R_TEST_UTILS
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/Format/OBJ.hpp>
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#include <random>
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#if defined(WIN32) || defined(_WIN32)
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#define PATH_SEPARATOR R"(\)"
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#else
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#define PATH_SEPARATOR R"(/)"
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#endif
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inline Slic3r::TriangleMesh load_model(const std::string &obj_filename)
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{
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Slic3r::TriangleMesh mesh;
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auto fpath = TEST_DATA_DIR PATH_SEPARATOR + obj_filename;
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Slic3r::load_obj(fpath.c_str(), &mesh);
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return mesh;
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}
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template<class T>
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Slic3r::FloatingOnly<T> random_value(T minv, T maxv)
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{
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static std::mt19937 rng(std::random_device{}());
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std::uniform_real_distribution<T> dist(minv, maxv);
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return dist(rng);
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}
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template<class T>
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Slic3r::IntegerOnly<T> random_value(T minv, T maxv)
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{
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static std::mt19937 rng(std::random_device{}());
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std::uniform_int_distribution<T> dist(minv, maxv);
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return dist(rng);
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}
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#endif // SLIC3R_TEST_UTILS
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