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Update the function offset_along_lines to offset along perimeters and add a stop condition.
253 lines
9.9 KiB
C++
253 lines
9.9 KiB
C++
#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/GCode/SeamPerimeters.hpp"
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#include "libslic3r/Layer.hpp"
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#include "libslic3r/Point.hpp"
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/catch_approx.hpp>
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#include <libslic3r/GCode/SeamGeometry.hpp>
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#include <libslic3r/Geometry.hpp>
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#include <fstream>
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#include "test_data.hpp"
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using namespace Slic3r;
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using namespace Slic3r::Seams;
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using namespace Catch;
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constexpr bool debug_files{false};
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TEST_CASE("Oversample painted", "[Seams][SeamPerimeters]") {
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Perimeters::PerimeterPoints square(4);
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square[0].position = Vec2d{0.0, 0.0};
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square[1].position = Vec2d{1.0, 0.0};
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square[2].position = Vec2d{1.0, 1.0};
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square[3].position = Vec2d{0.0, 1.0};
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auto is_painted{[](const Vec3f &position, float radius) {
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return (position - Vec3f{0.5, 0.0, 1.0}).norm() < radius;
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}};
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Perimeters::PerimeterPoints points{Perimeters::Impl::oversample_painted(
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square, is_painted, 1.0, 0.2
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)};
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REQUIRE(points.size() == 8);
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CHECK((points[1].position - Vec2d{0.2, 0.0}).norm() == Approx(0.0));
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points = Perimeters::Impl::oversample_painted(
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square, is_painted, 1.0, 0.199
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);
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CHECK(points.size() == 9);
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}
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TEST_CASE("Remove redundant points", "[Seams][SeamPerimeters]") {
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using Perimeters::PointType;
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using Perimeters::PointClassification;
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Perimeters::PerimeterPoints points(9);
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points[0].position = {0.0, 0.0};
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points[0].type = PointType::common;
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points[1].position = {1.0, 0.0};
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points[1].type = PointType::enforcer; // Should keep
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points[2].position = {2.0, 0.0};
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points[2].type = PointType::enforcer; // Should keep
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points[3].position = {3.0, 0.0};
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points[3].type = PointType::blocker;
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points[4].position = {3.0, 1.0};
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points[4].type = PointType::blocker; // Should remove
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points[5].position = {3.0, 1.1};
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points[5].type = PointType::blocker;
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points[6].position = {3.0, 1.2};
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points[6].type = PointType::blocker;
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points[6].classification = PointClassification::overhang; // Should keep
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points[7].position = {3.0, 2.0};
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points[7].type = PointType::blocker;
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points[8].position = {0.0, 2.0};
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points[8].type = PointType::common;
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Perimeters::PerimeterPoints result{
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Perimeters::Impl::remove_redundant_points(points, 0.1)};
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REQUIRE(result.size() == 8);
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CHECK((result[3].position - Vec2d{3.0, 0.0}).norm() == Approx(0.0));
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CHECK((result[4].position - Vec2d{3.0, 1.1}).norm() == Approx(0.0));
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CHECK(result[3].type == PointType::blocker);
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CHECK(result[4].type == PointType::blocker);
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}
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TEST_CASE("Perimeter constructs KD trees", "[Seams][SeamPerimeters]") {
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using Perimeters::PointType;
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using Perimeters::PointClassification;
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using Perimeters::AngleType;
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std::vector<Vec2d> positions{Vec2d{0.0, 0.0}, Vec2d{1.0, 0.0}, Vec2d{1.0, 1.0}, Vec2d{0.0, 1.0}};
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std::vector<double> angles(4, -M_PI / 2.0);
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std::vector<PointType>
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point_types{PointType::enforcer, PointType::blocker, PointType::common, PointType::common};
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std::vector<PointClassification> point_classifications{
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PointClassification::overhang, PointClassification::embedded, PointClassification::embedded,
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PointClassification::common};
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std::vector<AngleType>
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angle_types{AngleType::convex, AngleType::concave, AngleType::smooth, AngleType::smooth};
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Perimeters::Perimeter perimeter{
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3.0,
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2,
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false,
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std::move(positions),
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std::move(angles),
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std::move(point_types),
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std::move(point_classifications),
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std::move(angle_types)};
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CHECK(perimeter.enforced_points.overhanging_points);
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CHECK(perimeter.blocked_points.embedded_points);
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CHECK(perimeter.common_points.common_points);
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CHECK(perimeter.common_points.embedded_points);
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}
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constexpr const char *to_string(Perimeters::PointType point_type) {
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using Perimeters::PointType;
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switch (point_type) {
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case PointType::enforcer: return "enforcer";
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case PointType::blocker: return "blocker";
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case PointType::common: return "common";
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}
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throw std::runtime_error("Unreachable");
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}
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constexpr const char *to_string(Perimeters::PointClassification point_classification) {
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using Perimeters::PointClassification;
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switch (point_classification) {
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case PointClassification::embedded: return "embedded";
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case PointClassification::overhang: return "overhang";
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case PointClassification::common: return "common";
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}
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throw std::runtime_error("Unreachable");
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}
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constexpr const char *to_string(Perimeters::AngleType angle_type) {
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using Perimeters::AngleType;
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switch (angle_type) {
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case AngleType::convex: return "convex";
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case AngleType::concave: return "concave";
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case AngleType::smooth: return "smooth";
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}
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throw std::runtime_error("Unreachable");
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}
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void serialize_shells(std::ostream &output, const Shells::Shells<> &shells) {
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output << "x,y,z,point_type,point_classification,angle_type,layer_index,"
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"point_index,distance,distance_to_previous,is_degenerate,shell_index"
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<< std::endl;
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for (std::size_t shell_index{0}; shell_index < shells.size(); ++shell_index) {
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const Shells::Shell<> &shell{shells[shell_index]};
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for (std::size_t perimeter_index{0}; perimeter_index < shell.size(); ++perimeter_index) {
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const Shells::Slice<> &slice{shell[perimeter_index]};
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const Perimeters::Perimeter &perimeter{slice.boundary};
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const std::vector<Vec2d> &points{perimeter.positions};
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double total_distance{0.0};
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for (std::size_t point_index{0}; point_index < perimeter.point_types.size(); ++point_index) {
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const Vec3d point{to_3d(points[point_index], perimeter.slice_z)};
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const Perimeters::PointType point_type{perimeter.point_types[point_index]};
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const Perimeters::PointClassification point_classification{
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perimeter.point_classifications[point_index]};
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const Perimeters::AngleType angle_type{perimeter.angle_types[point_index]};
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const std::size_t layer_index{slice.layer_index};
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const std::size_t previous_index{point_index == 0 ? points.size() - 1 : point_index - 1};
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const double distance_to_previous{(points[point_index] - points[previous_index]).norm()};
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total_distance += point_index == 0 ? 0.0 : distance_to_previous;
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const double distance{total_distance};
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const bool is_degenerate{perimeter.is_degenerate};
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// clang-format off
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output
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<< point.x() << ","
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<< point.y() << ","
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<< point.z() << ","
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<< to_string(point_type) << ","
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<< to_string(point_classification) << ","
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<< to_string(angle_type) << ","
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<< layer_index << ","
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<< point_index << ","
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<< distance << ","
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<< distance_to_previous << ","
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<< is_degenerate << ","
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<< shell_index << std::endl;
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// clang-format on
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}
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}
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}
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}
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TEST_CASE_METHOD(Test::SeamsFixture, "Create perimeters", "[Seams][SeamPerimeters][Integration]") {
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Seams::Perimeters::LayerPerimeters perimeters{
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Seams::Perimeters::create_perimeters(projected, layer_infos, painting, params.perimeter)};
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Seams::Shells::Shells<> shells{
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Seams::Shells::create_shells(std::move(perimeters), params.max_distance)};
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if constexpr (debug_files) {
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std::ofstream csv{"perimeters.csv"};
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serialize_shells(csv, shells);
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}
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}
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using Dir = Seams::Geometry::Direction1D;
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Perimeters::Perimeter get_perimeter(){
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Perimeters::Perimeter perimeter;
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perimeter.positions = {
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Vec2d{0.0, 0.0},
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Vec2d{1.0, 0.0},
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Vec2d{1.0, 1.0},
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Vec2d{0.0, 1.0}
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};
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return perimeter;
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}
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TEST_CASE("Offset along perimeter forward", "[Seams][SeamPerimeters]") {
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const std::optional<Perimeters::PointOnPerimeter> result{Perimeters::offset_along_perimeter(
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{0, 1, {0.5, 0.0}}, get_perimeter(), 3.9, Dir::forward,
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[](const Perimeters::Perimeter &, const std::size_t) { return false; }
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)};
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REQUIRE(result);
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const auto &[previous_index, next_index, point] = *result;
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CHECK((scaled(point) - Point::new_scale(0.4, 0.0)).norm() < scaled(EPSILON));
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CHECK(previous_index == 0);
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CHECK(next_index == 1);
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}
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TEST_CASE("Offset along perimeter backward", "[Seams][SeamPerimeters]") {
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const std::optional<Perimeters::PointOnPerimeter> result{Perimeters::offset_along_perimeter(
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{1, 2, {1.0, 0.5}}, get_perimeter(), 1.8, Dir::backward,
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[](const Perimeters::Perimeter &, const std::size_t) { return false; }
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)};
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REQUIRE(result);
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const auto &[previous_index, next_index, point] = *result;
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CHECK((scaled(point) - Point::new_scale(0.0, 0.3)).norm() < scaled(EPSILON));
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CHECK(previous_index == 3);
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CHECK(next_index == 0);
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}
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TEST_CASE("Offset along perimeter forward respects stop condition", "[Seams][SeamPerimeters]") {
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Perimeters::Perimeter perimeter{get_perimeter()};
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perimeter.point_types = std::vector<Perimeters::PointType>(perimeter.positions.size(), Perimeters::PointType::common);
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perimeter.point_types[2] = Perimeters::PointType::blocker;
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const std::optional<Perimeters::PointOnPerimeter> result{Perimeters::offset_along_perimeter(
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{0, 1, {0.5, 0.0}}, perimeter, 3.9, Dir::forward,
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[](const Perimeters::Perimeter &perimeter, const std::size_t index) {
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return perimeter.point_types[index] == Perimeters::PointType::blocker;
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}
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)};
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REQUIRE(result);
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const auto &[previous_index, next_index, point] = *result;
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CHECK((scaled(point) - Point::new_scale(1.0, 0.0)).norm() < scaled(EPSILON));
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CHECK(previous_index == 1);
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CHECK(next_index == 1);
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}
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