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PrusaSlicer
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PrusaSlicer
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bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
...
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
..
Slic3r
Use OpenGL 2.0 shaders for the layer height rendering.
2017-03-20 12:05:20 +01:00
Slic3r.pm
Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good.
2017-02-27 01:03:00 +01:00