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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#include <iostream>
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#include <fstream>
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#include <catch2/catch.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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#include "libslic3r/SLA/Hollowing.hpp"
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#include <openvdb/tools/Filter.h>
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#include "libslic3r/Format/OBJ.hpp"
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#include <libnest2d/tools/benchmark.h>
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#include <libslic3r/SimplifyMesh.hpp>
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#if defined(WIN32) || defined(_WIN32)
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#define PATH_SEPARATOR R"(\)"
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#else
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#define PATH_SEPARATOR R"(/)"
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#endif
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static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
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{
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Slic3r::TriangleMesh mesh;
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auto fpath = TEST_DATA_DIR PATH_SEPARATOR + obj_filename;
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Slic3r::load_obj(fpath.c_str(), &mesh);
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return mesh;
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}
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TEST_CASE("Hollow two overlapping spheres") {
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using namespace Slic3r;
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TriangleMesh sphere1 = make_sphere(10., 2 * PI / 20.), sphere2 = sphere1;
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sphere1.translate(-5.f, 0.f, 0.f);
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sphere2.translate( 5.f, 0.f, 0.f);
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sphere1.merge(sphere2);
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sphere1.require_shared_vertices();
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sla::hollow_mesh(sphere1, sla::HollowingConfig{}, sla::HollowingFlags::hfRemoveInsideTriangles);
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sphere1.WriteOBJFile("twospheres.obj");
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}
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