2015-07-02 19:33:08 +02:00

144 lines
6.1 KiB
Perl

package Slic3r::GCode;
use strict;
use warnings;
use List::Util qw(min max first);
use Slic3r::ExtrusionLoop ':roles';
use Slic3r::ExtrusionPath ':roles';
use Slic3r::Geometry qw(epsilon scale unscale PI X Y B);
use Slic3r::Geometry::Clipper qw(union_ex);
sub extrude {
my $self = shift;
$_[0]->isa('Slic3r::ExtrusionLoop')
? $self->extrude_loop(@_)
: $self->extrude_path(@_);
}
sub extrude_loop {
my ($self, $loop, $description, $speed) = @_;
# make a copy; don't modify the orientation of the original loop object otherwise
# next copies (if any) would not detect the correct orientation
$loop = $loop->clone;
# extrude all loops ccw
my $was_clockwise = $loop->make_counter_clockwise;
# find the point of the loop that is closest to the current extruder position
# or randomize if requested
my $last_pos = $self->last_pos;
if ($self->config->spiral_vase) {
$loop->split_at($last_pos);
} elsif ($self->config->seam_position eq 'nearest' || $self->config->seam_position eq 'aligned') {
# simplify polygon in order to skip false positives in concave/convex detection
# ($loop is always ccw as $polygon->simplify only works on ccw polygons)
my $polygon = $loop->polygon;
my @simplified = @{$polygon->simplify(scale $self->config->get_at('nozzle_diameter', $self->writer->extruder->id)/2)};
# restore original winding order so that concave and convex detection always happens
# on the right/outer side of the polygon
if ($was_clockwise) {
$_->reverse for @simplified;
}
# concave vertices have priority
my @candidates = map @{$_->concave_points(PI*4/3)}, @simplified;
# if no concave points were found, look for convex vertices
@candidates = map @{$_->convex_points(PI*2/3)}, @simplified if !@candidates;
# retrieve the last start position for this object
if ($self->has_layer) {
if ($self->_has_seam_position($self->layer->object)) {
$last_pos = $self->_seam_position($self->layer->object);
}
}
my $point;
if ($self->config->seam_position eq 'nearest') {
@candidates = @$polygon if !@candidates;
$point = $last_pos->nearest_point(\@candidates);
if (!$loop->split_at_vertex($point)) {
# On 32-bit Linux, Clipper will change some point coordinates by 1 unit
# while performing simplify_polygons(), thus split_at_vertex() won't
# find them anymore.
$loop->split_at($point);
}
} elsif (@candidates) {
my @non_overhang = grep !$loop->has_overhang_point($_), @candidates;
@candidates = @non_overhang if @non_overhang;
$point = $last_pos->nearest_point(\@candidates);
if (!$loop->split_at_vertex($point)) {
$loop->split_at($point);
}
} else {
$point = $last_pos->projection_onto_polygon($polygon);
$loop->split_at($point);
}
$self->_set_seam_position($self->layer->object, $point)
if $self->has_layer;
} elsif ($self->config->seam_position eq 'random') {
if ($loop->role == EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER) {
my $polygon = $loop->polygon;
my $centroid = $polygon->centroid;
$last_pos = Slic3r::Point->new($polygon->bounding_box->x_max, $centroid->y); #))
$last_pos->rotate(rand(2*PI), $centroid);
}
$loop->split_at($last_pos);
}
# clip the path to avoid the extruder to get exactly on the first point of the loop;
# if polyline was shorter than the clipping distance we'd get a null polyline, so
# we discard it in that case
my $clip_length = $self->enable_loop_clipping
? scale($self->config->get_at('nozzle_diameter', $self->writer->extruder->id)) * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER
: 0;
# get paths
my @paths = @{$loop->clip_end($clip_length)};
return '' if !@paths;
# apply the small perimeter speed
if ($paths[0]->is_perimeter && $loop->length <= &Slic3r::SMALL_PERIMETER_LENGTH) {
$speed //= $self->config->get_abs_value('small_perimeter_speed');
}
# extrude along the path
my $gcode = join '', map $self->_extrude_path($_, $description // "", $speed // -1), @paths;
# reset acceleration
$gcode .= $self->writer->set_acceleration($self->config->default_acceleration);
$self->wipe->set_path($paths[0]->polyline->clone) if $self->wipe->enable; # TODO: don't limit wipe to last path
# make a little move inwards before leaving loop
if ($paths[-1]->role == EXTR_ROLE_EXTERNAL_PERIMETER && $self->has_layer && $self->config->perimeters > 1) {
my $last_path_polyline = $paths[-1]->polyline;
# detect angle between last and first segment
# the side depends on the original winding order of the polygon (left for contours, right for holes)
my @points = ($paths[0][1], $paths[-1][-2]);
@points = reverse @points if $was_clockwise;
my $angle = $paths[0]->first_point->ccw_angle(@points) / 3;
# turn left if contour, turn right if hole
$angle *= -1 if $was_clockwise;
# create the destination point along the first segment and rotate it
# we make sure we don't exceed the segment length because we don't know
# the rotation of the second segment so we might cross the object boundary
my $first_segment = Slic3r::Line->new(@{$paths[0]->polyline}[0,1]);
my $distance = min(scale($self->config->get_at('nozzle_diameter', $self->writer->extruder->id)), $first_segment->length);
my $point = $first_segment->point_at($distance);
$point->rotate($angle, $first_segment->a);
# generate the travel move
$gcode .= $self->writer->travel_to_xy($self->point_to_gcode($point), "move inwards before travel");
}
return $gcode;
}
1;