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144 lines
6.1 KiB
Perl
144 lines
6.1 KiB
Perl
package Slic3r::GCode;
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use strict;
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use warnings;
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use List::Util qw(min max first);
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use Slic3r::ExtrusionLoop ':roles';
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(epsilon scale unscale PI X Y B);
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use Slic3r::Geometry::Clipper qw(union_ex);
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sub extrude {
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my $self = shift;
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$_[0]->isa('Slic3r::ExtrusionLoop')
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? $self->extrude_loop(@_)
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: $self->extrude_path(@_);
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}
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sub extrude_loop {
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my ($self, $loop, $description, $speed) = @_;
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# make a copy; don't modify the orientation of the original loop object otherwise
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# next copies (if any) would not detect the correct orientation
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$loop = $loop->clone;
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# extrude all loops ccw
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my $was_clockwise = $loop->make_counter_clockwise;
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# find the point of the loop that is closest to the current extruder position
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# or randomize if requested
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my $last_pos = $self->last_pos;
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if ($self->config->spiral_vase) {
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$loop->split_at($last_pos);
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} elsif ($self->config->seam_position eq 'nearest' || $self->config->seam_position eq 'aligned') {
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# simplify polygon in order to skip false positives in concave/convex detection
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# ($loop is always ccw as $polygon->simplify only works on ccw polygons)
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my $polygon = $loop->polygon;
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my @simplified = @{$polygon->simplify(scale $self->config->get_at('nozzle_diameter', $self->writer->extruder->id)/2)};
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# restore original winding order so that concave and convex detection always happens
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# on the right/outer side of the polygon
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if ($was_clockwise) {
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$_->reverse for @simplified;
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}
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# concave vertices have priority
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my @candidates = map @{$_->concave_points(PI*4/3)}, @simplified;
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# if no concave points were found, look for convex vertices
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@candidates = map @{$_->convex_points(PI*2/3)}, @simplified if !@candidates;
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# retrieve the last start position for this object
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if ($self->has_layer) {
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if ($self->_has_seam_position($self->layer->object)) {
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$last_pos = $self->_seam_position($self->layer->object);
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}
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}
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my $point;
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if ($self->config->seam_position eq 'nearest') {
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@candidates = @$polygon if !@candidates;
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$point = $last_pos->nearest_point(\@candidates);
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if (!$loop->split_at_vertex($point)) {
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# On 32-bit Linux, Clipper will change some point coordinates by 1 unit
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# while performing simplify_polygons(), thus split_at_vertex() won't
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# find them anymore.
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$loop->split_at($point);
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}
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} elsif (@candidates) {
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my @non_overhang = grep !$loop->has_overhang_point($_), @candidates;
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@candidates = @non_overhang if @non_overhang;
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$point = $last_pos->nearest_point(\@candidates);
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if (!$loop->split_at_vertex($point)) {
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$loop->split_at($point);
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}
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} else {
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$point = $last_pos->projection_onto_polygon($polygon);
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$loop->split_at($point);
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}
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$self->_set_seam_position($self->layer->object, $point)
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if $self->has_layer;
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} elsif ($self->config->seam_position eq 'random') {
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if ($loop->role == EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER) {
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my $polygon = $loop->polygon;
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my $centroid = $polygon->centroid;
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$last_pos = Slic3r::Point->new($polygon->bounding_box->x_max, $centroid->y); #))
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$last_pos->rotate(rand(2*PI), $centroid);
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}
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$loop->split_at($last_pos);
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}
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# clip the path to avoid the extruder to get exactly on the first point of the loop;
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# if polyline was shorter than the clipping distance we'd get a null polyline, so
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# we discard it in that case
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my $clip_length = $self->enable_loop_clipping
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? scale($self->config->get_at('nozzle_diameter', $self->writer->extruder->id)) * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER
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: 0;
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# get paths
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my @paths = @{$loop->clip_end($clip_length)};
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return '' if !@paths;
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# apply the small perimeter speed
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if ($paths[0]->is_perimeter && $loop->length <= &Slic3r::SMALL_PERIMETER_LENGTH) {
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$speed //= $self->config->get_abs_value('small_perimeter_speed');
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}
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# extrude along the path
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my $gcode = join '', map $self->_extrude_path($_, $description // "", $speed // -1), @paths;
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# reset acceleration
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$gcode .= $self->writer->set_acceleration($self->config->default_acceleration);
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$self->wipe->set_path($paths[0]->polyline->clone) if $self->wipe->enable; # TODO: don't limit wipe to last path
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# make a little move inwards before leaving loop
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if ($paths[-1]->role == EXTR_ROLE_EXTERNAL_PERIMETER && $self->has_layer && $self->config->perimeters > 1) {
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my $last_path_polyline = $paths[-1]->polyline;
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# detect angle between last and first segment
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# the side depends on the original winding order of the polygon (left for contours, right for holes)
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my @points = ($paths[0][1], $paths[-1][-2]);
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@points = reverse @points if $was_clockwise;
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my $angle = $paths[0]->first_point->ccw_angle(@points) / 3;
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# turn left if contour, turn right if hole
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$angle *= -1 if $was_clockwise;
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# create the destination point along the first segment and rotate it
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# we make sure we don't exceed the segment length because we don't know
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# the rotation of the second segment so we might cross the object boundary
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my $first_segment = Slic3r::Line->new(@{$paths[0]->polyline}[0,1]);
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my $distance = min(scale($self->config->get_at('nozzle_diameter', $self->writer->extruder->id)), $first_segment->length);
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my $point = $first_segment->point_at($distance);
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$point->rotate($angle, $first_segment->a);
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# generate the travel move
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$gcode .= $self->writer->travel_to_xy($self->point_to_gcode($point), "move inwards before travel");
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}
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return $gcode;
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}
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1;
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