PrusaSlicer/src/slic3r/GUI/Gizmos/GLGizmoEmboss.hpp
2021-09-17 20:01:02 +02:00

113 lines
3.2 KiB
C++

#ifndef slic3r_GLGizmoEmboss_hpp_
#define slic3r_GLGizmoEmboss_hpp_
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code,
// which overrides our localization "L" macro.
#include "GLGizmoBase.hpp"
#include "GLGizmosCommon.hpp"
#include "admesh/stl.h" // indexed_triangle_set
#include <optional>
#include <memory>
#include "libslic3r/Emboss.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Model.hpp"
namespace Slic3r::GUI {
class GLGizmoEmboss : public GLGizmoBase
{
public:
GLGizmoEmboss(GLCanvas3D& parent);
virtual ~GLGizmoEmboss();
void set_volume_type(ModelVolumeType volume_type) { m_volume_type = volume_type; }
// pseudo virtual function, no inheritance
virtual bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
protected:
virtual bool on_init() override;
virtual std::string on_get_name() const override;
virtual void on_render() override;
virtual void on_render_for_picking() override;
virtual void on_render_input_window(float x, float y, float bottom_limit) override;
virtual bool on_is_activable() const override { return true; }
virtual bool on_is_selectable() const override { return false; }
virtual void on_set_state() override;
private:
void initialize();
void set_default_configuration();
void check_selection();
// more general function --> move to select
ModelVolume *get_selected_volume();
static ModelVolume *get_selected_volume(const Selection &selection, const ModelObjectPtrs objects);
// create volume from text - main functionality
bool process();
void close();
void draw_window();
void draw_font_list();
void draw_add_button();
bool load_font();
// try to set font_index
bool load_font(size_t font_index);
bool choose_font_by_dialog();
void sort_fonts();
void add_fonts(const FontList &font_list);
// Create object described how to make a Volume
TextConfiguration create_configuration();
bool load_configuration(ModelVolume *volume);
std::string create_volume_name();
// This configs holds GUI layout size given by translated texts.
// etc. When language changes, GUI is recreated and this class constructed again,
// so the change takes effect. (info by GLGizmoFdmSupports.hpp)
struct GuiCfg
{
const size_t max_font_name = 20; // count characters
GuiCfg() = default;
};
std::optional<GuiCfg> m_gui_cfg;
FontList m_font_list;
size_t m_font_selected;// index to m_font_list
std::optional<Emboss::Font> m_font;
std::string m_text;
FontProp m_font_prop;
// text position
struct Orientation
{
Vec3f origin = Vec3f(0.f, 0.f, 0.f);
Vec3f normal = Vec3f(0.f, 0.f, 1.f);
Vec3f up = Vec3f(0.f, 1.f, 0.f);
Orientation() = default;
};
Orientation m_orientation;
// actual volume
ModelVolume *m_volume;
// Only for new created volume
ModelVolumeType m_volume_type;
// initialize when GL is accessible
bool m_is_initialized;
// only temporary solution
static const std::string M_ICON_FILENAME;
};
} // namespace Slic3r::GUI
#endif // slic3r_GLGizmoEmboss_hpp_