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The priming extrusions were handled separately from the rest of the wipe tower toolchanges. In order to be able to use the logic from previous commit for them (custom toolchange gcodes etc), some unpleasant code shuffling was needed
175 lines
6.1 KiB
C++
175 lines
6.1 KiB
C++
#ifndef slic3r_WipeTower_hpp_
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#define slic3r_WipeTower_hpp_
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#include <math.h>
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#include <utility>
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#include <string>
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#include <vector>
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namespace Slic3r
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{
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// A pure virtual WipeTower definition.
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class WipeTower
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{
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public:
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// Internal point class, to make the wipe tower independent from other slic3r modules.
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// This is important for Prusa Research as we want to build the wipe tower post-processor independently from slic3r.
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struct xy
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{
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xy(float x = 0.f, float y = 0.f) : x(x), y(y) {}
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xy(const xy& pos,float xp,float yp) : x(pos.x+xp), y(pos.y+yp) {}
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xy operator+(const xy &rhs) const { xy out(*this); out.x += rhs.x; out.y += rhs.y; return out; }
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xy operator-(const xy &rhs) const { xy out(*this); out.x -= rhs.x; out.y -= rhs.y; return out; }
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xy& operator+=(const xy &rhs) { x += rhs.x; y += rhs.y; return *this; }
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xy& operator-=(const xy &rhs) { x -= rhs.x; y -= rhs.y; return *this; }
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bool operator==(const xy &rhs) const { return x == rhs.x && y == rhs.y; }
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bool operator!=(const xy &rhs) const { return x != rhs.x || y != rhs.y; }
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// Rotate the point around center of the wipe tower about given angle (in degrees)
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xy rotate(float width, float depth, float angle) const {
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xy out(0,0);
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float temp_x = x - width / 2.f;
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float temp_y = y - depth / 2.f;
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angle *= float(M_PI/180.);
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out.x += temp_x * cos(angle) - temp_y * sin(angle) + width / 2.f;
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out.y += temp_x * sin(angle) + temp_y * cos(angle) + depth / 2.f;
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return out;
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}
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// Rotate the point around origin about given angle in degrees
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void rotate(float angle) {
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float temp_x = x * cos(angle) - y * sin(angle);
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y = x * sin(angle) + y * cos(angle);
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x = temp_x;
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}
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void translate(const xy& vect) {
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x += vect.x;
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y += vect.y;
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}
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float x;
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float y;
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};
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WipeTower() {}
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virtual ~WipeTower() {}
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// Return the wipe tower position.
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virtual const xy& position() const = 0;
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// Return the wipe tower width.
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virtual float width() const = 0;
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// The wipe tower is finished, there should be no more tool changes or wipe tower prints.
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virtual bool finished() const = 0;
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// Switch to a next layer.
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virtual void set_layer(
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// Print height of this layer.
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float print_z,
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// Layer height, used to calculate extrusion the rate.
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float layer_height,
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// Maximum number of tool changes on this layer or the layers below.
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size_t max_tool_changes,
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// Is this the first layer of the print? In that case print the brim first.
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bool is_first_layer,
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// Is this the last layer of the wipe tower?
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bool is_last_layer) = 0;
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enum Purpose {
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PURPOSE_MOVE_TO_TOWER,
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PURPOSE_EXTRUDE,
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PURPOSE_MOVE_TO_TOWER_AND_EXTRUDE,
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};
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// Extrusion path of the wipe tower, for 3D preview of the generated tool paths.
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struct Extrusion
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{
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Extrusion(const xy &pos, float width, unsigned int tool) : pos(pos), width(width), tool(tool) {}
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// End position of this extrusion.
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xy pos;
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// Width of a squished extrusion, corrected for the roundings of the squished extrusions.
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// This is left zero if it is a travel move.
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float width;
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// Current extruder index.
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unsigned int tool;
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};
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struct ToolChangeResult
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{
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// Print heigh of this tool change.
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float print_z;
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float layer_height;
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// G-code section to be directly included into the output G-code.
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std::string gcode;
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// For path preview.
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std::vector<Extrusion> extrusions;
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// Initial position, at which the wipe tower starts its action.
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// At this position the extruder is loaded and there is no Z-hop applied.
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xy start_pos;
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// Last point, at which the normal G-code generator of Slic3r shall continue.
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// At this position the extruder is loaded and there is no Z-hop applied.
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xy end_pos;
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// Time elapsed over this tool change.
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// This is useful not only for the print time estimation, but also for the control of layer cooling.
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float elapsed_time;
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// Is this a priming extrusion? (If so, the wipe tower rotation & translation will not be applied later)
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bool priming;
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// Initial tool
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int initial_tool;
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// New tool
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int new_tool;
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// Sum the total length of the extrusion.
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float total_extrusion_length_in_plane() {
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float e_length = 0.f;
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for (size_t i = 1; i < this->extrusions.size(); ++ i) {
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const Extrusion &e = this->extrusions[i];
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if (e.width > 0) {
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xy v = e.pos - (&e - 1)->pos;
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e_length += sqrt(v.x*v.x+v.y*v.y);
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}
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}
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return e_length;
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}
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};
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// Returns gcode to prime the nozzles at the front edge of the print bed.
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virtual std::vector<ToolChangeResult> prime(
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// print_z of the first layer.
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float first_layer_height,
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// Extruder indices, in the order to be primed. The last extruder will later print the wipe tower brim, print brim and the object.
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const std::vector<unsigned int> &tools,
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// If true, the last priming are will be the same as the other priming areas, and the rest of the wipe will be performed inside the wipe tower.
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// If false, the last priming are will be large enough to wipe the last extruder sufficiently.
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bool last_wipe_inside_wipe_tower) = 0;
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// Returns gcode for toolchange and the end position.
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// if new_tool == -1, just unload the current filament over the wipe tower.
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virtual ToolChangeResult tool_change(unsigned int new_tool, bool last_in_layer) = 0;
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// Close the current wipe tower layer with a perimeter and possibly fill the unfilled space with a zig-zag.
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// Call this method only if layer_finished() is false.
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virtual ToolChangeResult finish_layer() = 0;
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// Is the current layer finished? A layer is finished if either the wipe tower is finished, or
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// the wipe tower has been completely covered by the tool change extrusions,
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// or the rest of the tower has been filled by a sparse infill with the finish_layer() method.
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virtual bool layer_finished() const = 0;
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// Returns used filament length per extruder:
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virtual std::vector<float> get_used_filament() const = 0;
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// Returns total number of toolchanges:
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virtual int get_number_of_toolchanges() const = 0;
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};
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}; // namespace Slic3r
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#endif /* slic3r_WipeTower_hpp_ */
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