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started by slicer. Initially the thread data provides thread specific random number generator and it supports switching the current thread locale to C.
110 lines
4.3 KiB
C++
110 lines
4.3 KiB
C++
#ifndef GUI_THREAD_HPP
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#define GUI_THREAD_HPP
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#include <utility>
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#include <string>
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#include <thread>
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#include <random>
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#include <boost/thread.hpp>
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#include <tbb/task_scheduler_observer.h>
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#include <tbb/enumerable_thread_specific.h>
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namespace Slic3r {
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// Set / get thread name.
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// Returns false if the API is not supported.
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//
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// It is a good idea to name the main thread before spawning children threads, because dynamic linking is used on Windows 10
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// to initialize Get/SetThreadDescription functions, which is not thread safe.
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//
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// pthread_setname_np supports maximum 15 character thread names! (16th character is the null terminator)
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//
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// Methods taking the thread as an argument are not supported by OSX.
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// Naming threads is only supported on newer Windows 10.
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bool set_thread_name(std::thread &thread, const char *thread_name);
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inline bool set_thread_name(std::thread &thread, const std::string &thread_name) { return set_thread_name(thread, thread_name.c_str()); }
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bool set_thread_name(boost::thread &thread, const char *thread_name);
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inline bool set_thread_name(boost::thread &thread, const std::string &thread_name) { return set_thread_name(thread, thread_name.c_str()); }
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bool set_current_thread_name(const char *thread_name);
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inline bool set_current_thread_name(const std::string &thread_name) { return set_current_thread_name(thread_name.c_str()); }
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// To be called at the start of the application to save the current thread ID as the main (UI) thread ID.
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void save_main_thread_id();
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// Retrieve the cached main (UI) thread ID.
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boost::thread::id get_main_thread_id();
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// Checks whether the main (UI) thread is active.
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bool is_main_thread_active();
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// OSX specific: Set Quality of Service to "user initiated", so that the threads will be scheduled to high performance
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// cores if available.
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void set_current_thread_qos();
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// Returns nullopt if not supported.
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// Not supported by OSX.
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// Naming threads is only supported on newer Windows 10.
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std::optional<std::string> get_current_thread_name();
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// To be called somewhere before the TBB threads are spinned for the first time, to
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// give them names recognizible in the debugger.
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// Also it sets locale of the worker threads to "C" for the G-code generator to produce "." as a decimal separator.
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void name_tbb_thread_pool_threads_set_locale();
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template<class Fn>
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inline boost::thread create_thread(boost::thread::attributes &attrs, Fn &&fn)
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{
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// Duplicating the stack allocation size of Thread Building Block worker
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// threads of the thread pool: allocate 4MB on a 64bit system, allocate 2MB
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// on a 32bit system by default.
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attrs.set_stack_size((sizeof(void*) == 4) ? (2048 * 1024) : (4096 * 1024));
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return boost::thread{attrs, std::forward<Fn>(fn)};
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}
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template<class Fn> inline boost::thread create_thread(Fn &&fn)
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{
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boost::thread::attributes attrs;
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return create_thread(attrs, std::forward<Fn>(fn));
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}
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class ThreadData {
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public:
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std::mt19937& random_generator() {
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if (! m_random_generator_initialized) {
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std::random_device rd;
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m_random_generator.seed(rd());
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m_random_generator_initialized = true;
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}
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return m_random_generator;
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}
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void tbb_worker_thread_set_c_locales();
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private:
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std::mt19937 m_random_generator;
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bool m_random_generator_initialized { false };
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bool m_tbb_worker_thread_c_locales_set { false };
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};
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ThreadData& thread_data();
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// For unknown reasons and in sporadic cases when GCode export is processing, some participating thread
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// in tbb::parallel_pipeline has not set locales to "C", probably because this thread is newly spawned.
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// So in this class method on_scheduler_entry is called for every thread before it starts participating
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// in tbb::parallel_pipeline to ensure that locales are set correctly
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//
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// For tbb::parallel_pipeline, it seems that on_scheduler_entry is called for every layer and every filter.
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// We ensure using thread-local storage that locales will be set to "C" just once for any participating thread.
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class TBBLocalesSetter : public tbb::task_scheduler_observer
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{
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public:
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TBBLocalesSetter() { this->observe(true); }
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~TBBLocalesSetter() override { this->observe(false); };
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void on_scheduler_entry(bool /* is_worker */) override { thread_data().tbb_worker_thread_set_c_locales(); }
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};
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}
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#endif // GUI_THREAD_HPP
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