PrusaSlicer/src/slic3r/GUI/SceneRaycaster.cpp

293 lines
10 KiB
C++

#include "libslic3r/libslic3r.h"
#include "SceneRaycaster.hpp"
#include "Camera.hpp"
#include "GUI_App.hpp"
#include "Selection.hpp"
#include "Plater.hpp"
namespace Slic3r {
namespace GUI {
SceneRaycaster::SceneRaycaster() {
#if ENABLE_RAYCAST_PICKING_DEBUG
// hit point
m_sphere.init_from(its_make_sphere(1.0, double(PI) / 16.0));
m_sphere.set_color(ColorRGBA::YELLOW());
// hit normal
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.color = ColorRGBA::YELLOW();
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex((Vec3f)Vec3f::Zero());
init_data.add_vertex((Vec3f)Vec3f::UnitZ());
// indices
init_data.add_line(0, 1);
m_line.init_from(std::move(init_data));
#endif // ENABLE_RAYCAST_PICKING_DEBUG
}
std::shared_ptr<SceneRaycasterItem> SceneRaycaster::add_raycaster(EType type, int id, const MeshRaycaster& raycaster,
const Transform3d& trafo, bool use_back_faces)
{
switch (type) {
case EType::Bed: { return m_bed.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo, use_back_faces)); }
case EType::Volume: { return m_volumes.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo, use_back_faces)); }
case EType::Gizmo: { return m_gizmos.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo, use_back_faces)); }
default: { assert(false); return nullptr; }
};
}
void SceneRaycaster::remove_raycasters(EType type, int id)
{
std::vector<std::shared_ptr<SceneRaycasterItem>>* raycasters = get_raycasters(type);
auto it = raycasters->begin();
while (it != raycasters->end()) {
if ((*it)->get_id() == encode_id(type, id))
it = raycasters->erase(it);
else
++it;
}
}
void SceneRaycaster::remove_raycasters(EType type)
{
switch (type) {
case EType::Bed: { m_bed.clear(); break; }
case EType::Volume: { m_volumes.clear(); break; }
case EType::Gizmo: { m_gizmos.clear(); break; }
default: { break; }
};
}
void SceneRaycaster::remove_raycaster(std::shared_ptr<SceneRaycasterItem> item)
{
for (auto it = m_bed.begin(); it != m_bed.end(); ++it) {
if (*it == item) {
m_bed.erase(it);
return;
}
}
for (auto it = m_volumes.begin(); it != m_volumes.end(); ++it) {
if (*it == item) {
m_volumes.erase(it);
return;
}
}
for (auto it = m_gizmos.begin(); it != m_gizmos.end(); ++it) {
if (*it == item) {
m_gizmos.erase(it);
return;
}
}
}
SceneRaycaster::HitResult SceneRaycaster::hit(const Vec2d& mouse_pos, const Camera& camera, const ClippingPlane* clipping_plane) const
{
// helper class used to return currently selected volume as hit when overlapping with other volumes
// to allow the user to click and drag on a selected volume
class VolumeKeeper
{
std::optional<unsigned int> m_selected_volume_id;
Vec3f m_closest_hit_pos{ std::numeric_limits<float>::max(), std::numeric_limits<float>::max(), std::numeric_limits<float>::max() };
bool m_selected_volume_already_found{ false };
public:
VolumeKeeper() {
const Selection& selection = wxGetApp().plater()->get_selection();
if (selection.is_single_volume() || selection.is_single_modifier()) {
const GLVolume* volume = selection.get_first_volume();
if (!volume->is_wipe_tower && !volume->is_sla_pad() && !volume->is_sla_support())
m_selected_volume_id = *selection.get_volume_idxs().begin();
}
}
bool is_active() const { return m_selected_volume_id.has_value(); }
const Vec3f& get_closest_hit_pos() const { return m_closest_hit_pos; }
bool check_hit_result(const HitResult& hit) {
assert(is_active());
if (m_selected_volume_already_found && hit.type == SceneRaycaster::EType::Volume && hit.position.isApprox(m_closest_hit_pos))
return false;
if (hit.type == SceneRaycaster::EType::Volume)
m_selected_volume_already_found = *m_selected_volume_id == decode_id(hit.type, hit.raycaster_id);
m_closest_hit_pos = hit.position;
return true;
}
};
VolumeKeeper volume_keeper;
double closest_hit_squared_distance = std::numeric_limits<double>::max();
auto is_closest = [&closest_hit_squared_distance, &volume_keeper](const Camera& camera, const Vec3f& hit) {
const double hit_squared_distance = (camera.get_position() - hit.cast<double>()).squaredNorm();
bool ret = hit_squared_distance < closest_hit_squared_distance;
if (volume_keeper.is_active())
ret |= hit.isApprox(volume_keeper.get_closest_hit_pos());
if (ret)
closest_hit_squared_distance = hit_squared_distance;
return ret;
};
#if ENABLE_RAYCAST_PICKING_DEBUG
const_cast<std::optional<HitResult>*>(&m_last_hit)->reset();
#endif // ENABLE_RAYCAST_PICKING_DEBUG
HitResult ret;
auto test_raycasters = [this, is_closest, clipping_plane, &volume_keeper](EType type, const Vec2d& mouse_pos, const Camera& camera, HitResult& ret) {
const ClippingPlane* clip_plane = (clipping_plane != nullptr && type == EType::Volume) ? clipping_plane : nullptr;
const std::vector<std::shared_ptr<SceneRaycasterItem>>* raycasters = get_raycasters(type);
const Vec3f camera_forward = camera.get_dir_forward().cast<float>();
HitResult current_hit = { type };
for (std::shared_ptr<SceneRaycasterItem> item : *raycasters) {
if (!item->is_active())
continue;
current_hit.raycaster_id = item->get_id();
const Transform3d& trafo = item->get_transform();
if (item->get_raycaster()->closest_hit(mouse_pos, trafo, camera, current_hit.position, current_hit.normal, clip_plane)) {
current_hit.position = (trafo * current_hit.position.cast<double>()).cast<float>();
current_hit.normal = (trafo.matrix().block(0, 0, 3, 3).inverse().transpose() * current_hit.normal.cast<double>()).normalized().cast<float>();
if (item->use_back_faces() || current_hit.normal.dot(camera_forward) < 0.0f) {
if (is_closest(camera, current_hit.position)) {
if (volume_keeper.is_active()) {
if (volume_keeper.check_hit_result(current_hit))
ret = current_hit;
}
else
ret = current_hit;
}
}
}
}
};
if (!m_gizmos.empty())
test_raycasters(EType::Gizmo, mouse_pos, camera, ret);
if (!m_gizmos_on_top || !ret.is_valid()) {
if (camera.is_looking_downward() && !m_bed.empty())
test_raycasters(EType::Bed, mouse_pos, camera, ret);
if (!m_volumes.empty())
test_raycasters(EType::Volume, mouse_pos, camera, ret);
}
if (ret.is_valid())
ret.raycaster_id = decode_id(ret.type, ret.raycaster_id);
#if ENABLE_RAYCAST_PICKING_DEBUG
*const_cast<std::optional<HitResult>*>(&m_last_hit) = ret;
#endif // ENABLE_RAYCAST_PICKING_DEBUG
return ret;
}
#if ENABLE_RAYCAST_PICKING_DEBUG
void SceneRaycaster::render_hit(const Camera& camera)
{
if (!m_last_hit.has_value() || !(*m_last_hit).is_valid())
return;
GLShaderProgram* shader = wxGetApp().get_shader("flat");
shader->start_using();
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Transform3d sphere_view_model_matrix = camera.get_view_matrix() * Geometry::translation_transform((*m_last_hit).position.cast<double>()) *
Geometry::scale_transform(4.0 * camera.get_inv_zoom());
shader->set_uniform("view_model_matrix", sphere_view_model_matrix);
m_sphere.render();
Eigen::Quaterniond q;
Transform3d m = Transform3d::Identity();
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), (*m_last_hit).normal.cast<double>()).toRotationMatrix();
const Transform3d line_view_model_matrix = sphere_view_model_matrix * m * Geometry::scale_transform(10.0);
shader->set_uniform("view_model_matrix", line_view_model_matrix);
m_line.render();
shader->stop_using();
}
size_t SceneRaycaster::active_beds_count() const {
size_t count = 0;
for (const auto& b : m_bed) {
if (b->is_active())
++count;
}
return count;
}
size_t SceneRaycaster::active_volumes_count() const {
size_t count = 0;
for (const auto& v : m_volumes) {
if (v->is_active())
++count;
}
return count;
}
size_t SceneRaycaster::active_gizmos_count() const {
size_t count = 0;
for (const auto& g : m_gizmos) {
if (g->is_active())
++count;
}
return count;
}
#endif // ENABLE_RAYCAST_PICKING_DEBUG
std::vector<std::shared_ptr<SceneRaycasterItem>>* SceneRaycaster::get_raycasters(EType type)
{
std::vector<std::shared_ptr<SceneRaycasterItem>>* ret = nullptr;
switch (type)
{
case EType::Bed: { ret = &m_bed; break; }
case EType::Volume: { ret = &m_volumes; break; }
case EType::Gizmo: { ret = &m_gizmos; break; }
default: { break; }
}
assert(ret != nullptr);
return ret;
}
const std::vector<std::shared_ptr<SceneRaycasterItem>>* SceneRaycaster::get_raycasters(EType type) const
{
const std::vector<std::shared_ptr<SceneRaycasterItem>>* ret = nullptr;
switch (type)
{
case EType::Bed: { ret = &m_bed; break; }
case EType::Volume: { ret = &m_volumes; break; }
case EType::Gizmo: { ret = &m_gizmos; break; }
default: { break; }
}
assert(ret != nullptr);
return ret;
}
int SceneRaycaster::base_id(EType type)
{
switch (type)
{
case EType::Bed: { return int(EIdBase::Bed); }
case EType::Volume: { return int(EIdBase::Volume); }
case EType::Gizmo: { return int(EIdBase::Gizmo); }
default: { break; }
};
assert(false);
return -1;
}
int SceneRaycaster::encode_id(EType type, int id) { return base_id(type) + id; }
int SceneRaycaster::decode_id(EType type, int id) { return id - base_id(type); }
} // namespace GUI
} // namespace Slic3r