mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-02 01:50:39 +08:00
293 lines
10 KiB
C++
293 lines
10 KiB
C++
#include "libslic3r/libslic3r.h"
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#include "SceneRaycaster.hpp"
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#include "Camera.hpp"
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#include "GUI_App.hpp"
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#include "Selection.hpp"
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#include "Plater.hpp"
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namespace Slic3r {
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namespace GUI {
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SceneRaycaster::SceneRaycaster() {
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#if ENABLE_RAYCAST_PICKING_DEBUG
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// hit point
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m_sphere.init_from(its_make_sphere(1.0, double(PI) / 16.0));
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m_sphere.set_color(ColorRGBA::YELLOW());
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// hit normal
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
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init_data.color = ColorRGBA::YELLOW();
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init_data.reserve_vertices(2);
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init_data.reserve_indices(2);
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// vertices
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init_data.add_vertex((Vec3f)Vec3f::Zero());
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init_data.add_vertex((Vec3f)Vec3f::UnitZ());
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// indices
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init_data.add_line(0, 1);
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m_line.init_from(std::move(init_data));
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#endif // ENABLE_RAYCAST_PICKING_DEBUG
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}
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std::shared_ptr<SceneRaycasterItem> SceneRaycaster::add_raycaster(EType type, int id, const MeshRaycaster& raycaster,
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const Transform3d& trafo, bool use_back_faces)
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{
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switch (type) {
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case EType::Bed: { return m_bed.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo, use_back_faces)); }
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case EType::Volume: { return m_volumes.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo, use_back_faces)); }
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case EType::Gizmo: { return m_gizmos.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo, use_back_faces)); }
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default: { assert(false); return nullptr; }
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};
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}
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void SceneRaycaster::remove_raycasters(EType type, int id)
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{
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std::vector<std::shared_ptr<SceneRaycasterItem>>* raycasters = get_raycasters(type);
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auto it = raycasters->begin();
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while (it != raycasters->end()) {
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if ((*it)->get_id() == encode_id(type, id))
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it = raycasters->erase(it);
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else
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++it;
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}
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}
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void SceneRaycaster::remove_raycasters(EType type)
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{
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switch (type) {
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case EType::Bed: { m_bed.clear(); break; }
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case EType::Volume: { m_volumes.clear(); break; }
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case EType::Gizmo: { m_gizmos.clear(); break; }
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default: { break; }
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};
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}
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void SceneRaycaster::remove_raycaster(std::shared_ptr<SceneRaycasterItem> item)
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{
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for (auto it = m_bed.begin(); it != m_bed.end(); ++it) {
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if (*it == item) {
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m_bed.erase(it);
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return;
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}
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}
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for (auto it = m_volumes.begin(); it != m_volumes.end(); ++it) {
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if (*it == item) {
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m_volumes.erase(it);
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return;
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}
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}
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for (auto it = m_gizmos.begin(); it != m_gizmos.end(); ++it) {
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if (*it == item) {
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m_gizmos.erase(it);
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return;
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}
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}
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}
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SceneRaycaster::HitResult SceneRaycaster::hit(const Vec2d& mouse_pos, const Camera& camera, const ClippingPlane* clipping_plane) const
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{
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// helper class used to return currently selected volume as hit when overlapping with other volumes
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// to allow the user to click and drag on a selected volume
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class VolumeKeeper
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{
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std::optional<unsigned int> m_selected_volume_id;
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Vec3f m_closest_hit_pos{ std::numeric_limits<float>::max(), std::numeric_limits<float>::max(), std::numeric_limits<float>::max() };
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bool m_selected_volume_already_found{ false };
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public:
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VolumeKeeper() {
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const Selection& selection = wxGetApp().plater()->get_selection();
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if (selection.is_single_volume() || selection.is_single_modifier()) {
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const GLVolume* volume = selection.get_first_volume();
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if (!volume->is_wipe_tower && !volume->is_sla_pad() && !volume->is_sla_support())
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m_selected_volume_id = *selection.get_volume_idxs().begin();
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}
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}
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bool is_active() const { return m_selected_volume_id.has_value(); }
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const Vec3f& get_closest_hit_pos() const { return m_closest_hit_pos; }
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bool check_hit_result(const HitResult& hit) {
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assert(is_active());
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if (m_selected_volume_already_found && hit.type == SceneRaycaster::EType::Volume && hit.position.isApprox(m_closest_hit_pos))
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return false;
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if (hit.type == SceneRaycaster::EType::Volume)
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m_selected_volume_already_found = *m_selected_volume_id == decode_id(hit.type, hit.raycaster_id);
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m_closest_hit_pos = hit.position;
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return true;
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}
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};
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VolumeKeeper volume_keeper;
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double closest_hit_squared_distance = std::numeric_limits<double>::max();
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auto is_closest = [&closest_hit_squared_distance, &volume_keeper](const Camera& camera, const Vec3f& hit) {
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const double hit_squared_distance = (camera.get_position() - hit.cast<double>()).squaredNorm();
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bool ret = hit_squared_distance < closest_hit_squared_distance;
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if (volume_keeper.is_active())
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ret |= hit.isApprox(volume_keeper.get_closest_hit_pos());
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if (ret)
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closest_hit_squared_distance = hit_squared_distance;
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return ret;
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};
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#if ENABLE_RAYCAST_PICKING_DEBUG
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const_cast<std::optional<HitResult>*>(&m_last_hit)->reset();
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#endif // ENABLE_RAYCAST_PICKING_DEBUG
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HitResult ret;
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auto test_raycasters = [this, is_closest, clipping_plane, &volume_keeper](EType type, const Vec2d& mouse_pos, const Camera& camera, HitResult& ret) {
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const ClippingPlane* clip_plane = (clipping_plane != nullptr && type == EType::Volume) ? clipping_plane : nullptr;
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const std::vector<std::shared_ptr<SceneRaycasterItem>>* raycasters = get_raycasters(type);
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const Vec3f camera_forward = camera.get_dir_forward().cast<float>();
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HitResult current_hit = { type };
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for (std::shared_ptr<SceneRaycasterItem> item : *raycasters) {
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if (!item->is_active())
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continue;
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current_hit.raycaster_id = item->get_id();
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const Transform3d& trafo = item->get_transform();
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if (item->get_raycaster()->closest_hit(mouse_pos, trafo, camera, current_hit.position, current_hit.normal, clip_plane)) {
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current_hit.position = (trafo * current_hit.position.cast<double>()).cast<float>();
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current_hit.normal = (trafo.matrix().block(0, 0, 3, 3).inverse().transpose() * current_hit.normal.cast<double>()).normalized().cast<float>();
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if (item->use_back_faces() || current_hit.normal.dot(camera_forward) < 0.0f) {
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if (is_closest(camera, current_hit.position)) {
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if (volume_keeper.is_active()) {
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if (volume_keeper.check_hit_result(current_hit))
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ret = current_hit;
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}
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else
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ret = current_hit;
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}
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}
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}
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}
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};
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if (!m_gizmos.empty())
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test_raycasters(EType::Gizmo, mouse_pos, camera, ret);
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if (!m_gizmos_on_top || !ret.is_valid()) {
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if (camera.is_looking_downward() && !m_bed.empty())
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test_raycasters(EType::Bed, mouse_pos, camera, ret);
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if (!m_volumes.empty())
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test_raycasters(EType::Volume, mouse_pos, camera, ret);
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}
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if (ret.is_valid())
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ret.raycaster_id = decode_id(ret.type, ret.raycaster_id);
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#if ENABLE_RAYCAST_PICKING_DEBUG
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*const_cast<std::optional<HitResult>*>(&m_last_hit) = ret;
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#endif // ENABLE_RAYCAST_PICKING_DEBUG
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return ret;
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}
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#if ENABLE_RAYCAST_PICKING_DEBUG
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void SceneRaycaster::render_hit(const Camera& camera)
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{
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if (!m_last_hit.has_value() || !(*m_last_hit).is_valid())
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return;
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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shader->start_using();
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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const Transform3d sphere_view_model_matrix = camera.get_view_matrix() * Geometry::translation_transform((*m_last_hit).position.cast<double>()) *
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Geometry::scale_transform(4.0 * camera.get_inv_zoom());
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shader->set_uniform("view_model_matrix", sphere_view_model_matrix);
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m_sphere.render();
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Eigen::Quaterniond q;
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Transform3d m = Transform3d::Identity();
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m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), (*m_last_hit).normal.cast<double>()).toRotationMatrix();
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const Transform3d line_view_model_matrix = sphere_view_model_matrix * m * Geometry::scale_transform(10.0);
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shader->set_uniform("view_model_matrix", line_view_model_matrix);
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m_line.render();
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shader->stop_using();
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}
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size_t SceneRaycaster::active_beds_count() const {
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size_t count = 0;
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for (const auto& b : m_bed) {
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if (b->is_active())
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++count;
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}
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return count;
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}
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size_t SceneRaycaster::active_volumes_count() const {
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size_t count = 0;
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for (const auto& v : m_volumes) {
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if (v->is_active())
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++count;
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}
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return count;
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}
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size_t SceneRaycaster::active_gizmos_count() const {
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size_t count = 0;
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for (const auto& g : m_gizmos) {
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if (g->is_active())
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++count;
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}
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return count;
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}
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#endif // ENABLE_RAYCAST_PICKING_DEBUG
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std::vector<std::shared_ptr<SceneRaycasterItem>>* SceneRaycaster::get_raycasters(EType type)
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{
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std::vector<std::shared_ptr<SceneRaycasterItem>>* ret = nullptr;
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switch (type)
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{
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case EType::Bed: { ret = &m_bed; break; }
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case EType::Volume: { ret = &m_volumes; break; }
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case EType::Gizmo: { ret = &m_gizmos; break; }
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default: { break; }
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}
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assert(ret != nullptr);
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return ret;
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}
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const std::vector<std::shared_ptr<SceneRaycasterItem>>* SceneRaycaster::get_raycasters(EType type) const
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{
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const std::vector<std::shared_ptr<SceneRaycasterItem>>* ret = nullptr;
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switch (type)
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{
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case EType::Bed: { ret = &m_bed; break; }
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case EType::Volume: { ret = &m_volumes; break; }
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case EType::Gizmo: { ret = &m_gizmos; break; }
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default: { break; }
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}
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assert(ret != nullptr);
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return ret;
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}
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int SceneRaycaster::base_id(EType type)
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{
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switch (type)
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{
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case EType::Bed: { return int(EIdBase::Bed); }
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case EType::Volume: { return int(EIdBase::Volume); }
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case EType::Gizmo: { return int(EIdBase::Gizmo); }
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default: { break; }
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};
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assert(false);
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return -1;
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}
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int SceneRaycaster::encode_id(EType type, int id) { return base_id(type) + id; }
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int SceneRaycaster::decode_id(EType type, int id) { return id - base_id(type); }
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} // namespace GUI
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} // namespace Slic3r
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