PrusaSlicer/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp
Lukas Matena 21de9d23ec Bugfix: Cut gizmo ignored SLA elevation and the cut ended up shifted
It is still possible to set the plane into the space under an object,
but at least it always cuts where indicated.
2020-05-28 16:15:49 +02:00

243 lines
7.6 KiB
C++

// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoCut.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/stattext.h>
#include <wx/sizer.h>
#include <algorithm>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Plater.hpp"
namespace Slic3r {
namespace GUI {
const double GLGizmoCut::Offset = 10.0;
const double GLGizmoCut::Margin = 20.0;
const std::array<float, 4> GLGizmoCut::GrabberColor = { 1.0, 0.5, 0.0, 1.0 };
GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_cut_z(0.0)
, m_max_z(0.0)
, m_keep_upper(true)
, m_keep_lower(true)
, m_rotate_lower(false)
{}
std::string GLGizmoCut::get_tooltip() const
{
return (m_hover_id == 0 || m_grabbers[0].dragging) ? "Z: " + format(m_cut_z, 2) : "";
}
bool GLGizmoCut::on_init()
{
m_grabbers.emplace_back();
m_shortcut_key = WXK_CONTROL_C;
return true;
}
std::string GLGizmoCut::on_get_name() const
{
return (_(L("Cut")) + " [C]").ToUTF8().data();
}
void GLGizmoCut::on_set_state()
{
// Reset m_cut_z on gizmo activation
if (get_state() == On) {
m_cut_z = m_parent.get_selection().get_bounding_box().size()(2) / 2.0;
}
}
bool GLGizmoCut::on_is_activable() const
{
const Selection& selection = m_parent.get_selection();
return selection.is_single_full_instance() && !selection.is_wipe_tower();
}
void GLGizmoCut::on_start_dragging()
{
if (m_hover_id == -1)
return;
const Selection& selection = m_parent.get_selection();
const BoundingBoxf3& box = selection.get_bounding_box();
m_start_z = m_cut_z;
update_max_z(selection);
m_drag_pos = m_grabbers[m_hover_id].center;
m_drag_center = box.center();
m_drag_center(2) = m_cut_z;
}
void GLGizmoCut::on_update(const UpdateData& data)
{
if (m_hover_id != -1) {
set_cut_z(m_start_z + calc_projection(data.mouse_ray));
}
}
void GLGizmoCut::on_render() const
{
const Selection& selection = m_parent.get_selection();
update_max_z(selection);
const BoundingBoxf3& box = selection.get_bounding_box();
Vec3d plane_center = box.center();
plane_center(2) = m_cut_z;
const float min_x = box.min(0) - Margin;
const float max_x = box.max(0) + Margin;
const float min_y = box.min(1) - Margin;
const float max_y = box.max(1) + Margin;
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
// Draw the cutting plane
::glBegin(GL_QUADS);
::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
::glVertex3f(min_x, min_y, plane_center(2));
::glVertex3f(max_x, min_y, plane_center(2));
::glVertex3f(max_x, max_y, plane_center(2));
::glVertex3f(min_x, max_y, plane_center(2));
glsafe(::glEnd());
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
// TODO: draw cut part contour?
// Draw the grabber and the connecting line
m_grabbers[0].center = plane_center;
m_grabbers[0].center(2) = plane_center(2) + Offset;
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f));
glsafe(::glColor3f(1.0, 1.0, 0.0));
::glBegin(GL_LINES);
::glVertex3dv(plane_center.data());
::glVertex3dv(m_grabbers[0].center.data());
glsafe(::glEnd());
std::copy(std::begin(GrabberColor), std::end(GrabberColor), m_grabbers[0].color);
m_grabbers[0].render(m_hover_id == 0, (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
}
void GLGizmoCut::on_render_for_picking() const
{
glsafe(::glDisable(GL_DEPTH_TEST));
render_grabbers_for_picking(m_parent.get_selection().get_bounding_box());
}
void GLGizmoCut::on_render_input_window(float x, float y, float bottom_limit)
{
static float last_y = 0.0f;
static float last_h = 0.0f;
m_imgui->begin(_(L("Cut")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
// adjust window position to avoid overlap the view toolbar
float win_h = ImGui::GetWindowHeight();
y = std::min(y, bottom_limit - win_h);
ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
if ((last_h != win_h) || (last_y != y))
{
// ask canvas for another frame to render the window in the correct position
m_parent.request_extra_frame();
if (last_h != win_h)
last_h = win_h;
if (last_y != y)
last_y = y;
}
ImGui::AlignTextToFramePadding();
m_imgui->text("Z");
ImGui::SameLine();
ImGui::PushItemWidth(m_imgui->get_style_scaling() * 150.0f);
ImGui::InputDouble("", &m_cut_z, 0.0f, 0.0f, "%.2f");
ImGui::Separator();
m_imgui->checkbox(_(L("Keep upper part")), m_keep_upper);
m_imgui->checkbox(_(L("Keep lower part")), m_keep_lower);
m_imgui->checkbox(_(L("Rotate lower part upwards")), m_rotate_lower);
ImGui::Separator();
m_imgui->disabled_begin(!m_keep_upper && !m_keep_lower);
const bool cut_clicked = m_imgui->button(_(L("Perform cut")));
m_imgui->disabled_end();
m_imgui->end();
if (cut_clicked && (m_keep_upper || m_keep_lower)) {
perform_cut(m_parent.get_selection());
}
}
void GLGizmoCut::update_max_z(const Selection& selection) const
{
m_max_z = selection.get_bounding_box().size()(2);
set_cut_z(m_cut_z);
}
void GLGizmoCut::set_cut_z(double cut_z) const
{
// Clamp the plane to the object's bounding box
m_cut_z = std::clamp(cut_z, 0.0, m_max_z);
}
void GLGizmoCut::perform_cut(const Selection& selection)
{
const int instance_idx = selection.get_instance_idx();
const int object_idx = selection.get_object_idx();
wxCHECK_RET(instance_idx >= 0 && object_idx >= 0, "GLGizmoCut: Invalid object selection");
// m_cut_z is the distance from the bed. Subtract possible SLA elevation.
const GLVolume* first_glvolume = selection.get_volume(*selection.get_volume_idxs().begin());
coordf_t object_cut_z = m_cut_z - first_glvolume->get_sla_shift_z();
if (object_cut_z > 0.)
wxGetApp().plater()->cut(object_idx, instance_idx, object_cut_z, m_keep_upper, m_keep_lower, m_rotate_lower);
else {
// the object is SLA-elevated and the plane is under it.
}
}
double GLGizmoCut::calc_projection(const Linef3& mouse_ray) const
{
double projection = 0.0;
const Vec3d starting_vec = m_drag_pos - m_drag_center;
const double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0)
{
Vec3d mouse_dir = mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = mouse_ray.a + (m_drag_pos - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
// vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_drag_pos;
// finds projection of the vector along the staring direction
projection = inters_vec.dot(starting_vec.normalized());
}
return projection;
}
} // namespace GUI
} // namespace Slic3r