mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-06-21 03:01:41 +08:00
256 lines
7.3 KiB
C++
256 lines
7.3 KiB
C++
#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
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#include "slic3r/GUI/GUI_App.hpp"
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// TODO: Display tooltips quicker on Linux
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namespace Slic3r {
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namespace GUI {
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const float GLGizmoBase::Grabber::SizeFactor = 0.05f;
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const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
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const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
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GLModel GLGizmoBase::Grabber::VBOCube;
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GLModel GLGizmoBase::VBOCone;
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GLModel GLGizmoBase::VBOCylinder;
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GLModel GLGizmoBase::VBOSphere;
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GLGizmoBase::Grabber::Grabber()
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: center(Vec3d::Zero())
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, angles(Vec3d::Zero())
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, dragging(false)
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, enabled(true)
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{
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color = { 1.0f, 1.0f, 1.0f, 1.0f };
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TriangleMesh cube = make_cube(1., 1., 1.);
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cube.translate(Vec3f(-0.5, -0.5, -0.5));
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VBOCube.init_from(cube);
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}
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void GLGizmoBase::Grabber::render(bool hover, float size) const
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{
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std::array<float, 4> render_color;
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if (hover)
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{
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render_color[0] = (1.0f - color[0]);
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render_color[1] = (1.0f - color[1]);
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render_color[2] = (1.0f - color[2]);
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render_color[3] = color[3];
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}
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else
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render_color = color;
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render(size, render_color, false);
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}
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float GLGizmoBase::Grabber::get_half_size(float size) const
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{
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return std::max(size * SizeFactor, MinHalfSize);
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}
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float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
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{
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return get_half_size(size) * DraggingScaleFactor;
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}
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void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render_color, bool picking) const
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{
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float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
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if (! picking)
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glsafe(::glEnable(GL_LIGHTING));
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GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
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if (shader)
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shader->set_uniform("uniform_color", render_color);
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else
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glsafe(::glColor4fv(render_color.data())); // picking
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center(0), center(1), center(2)));
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glsafe(::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0));
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glsafe(::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0));
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glsafe(::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0));
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glsafe(::glScaled(fullsize, fullsize, fullsize));
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VBOCube.render();
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glsafe(::glPopMatrix());
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if (! picking)
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glsafe(::glDisable(GL_LIGHTING));
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}
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GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: m_parent(parent)
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, m_group_id(-1)
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, m_state(Off)
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, m_shortcut_key(0)
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, m_icon_filename(icon_filename)
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, m_sprite_id(sprite_id)
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, m_hover_id(-1)
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, m_dragging(false)
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, m_imgui(wxGetApp().imgui())
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, m_first_input_window_render(true)
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{
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::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 4 * sizeof(float));
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::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 4 * sizeof(float));
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::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 4 * sizeof(float));
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VBOCone.init_from(make_cone(1., 1., 2*PI/24));
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VBOSphere.init_from(make_sphere(1., (2*M_PI)/24.));
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VBOCylinder.init_from(make_cylinder(1., 1., 2*PI/24.));
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}
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void GLGizmoBase::set_hover_id(int id)
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{
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if (m_grabbers.empty() || (id < (int)m_grabbers.size()))
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{
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m_hover_id = id;
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on_set_hover_id();
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}
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}
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void GLGizmoBase::set_highlight_color(const float* color)
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{
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if (color != nullptr)
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::memcpy((void*)m_highlight_color, (const void*)color, 4 * sizeof(float));
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}
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void GLGizmoBase::enable_grabber(unsigned int id)
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{
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if (id < m_grabbers.size())
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m_grabbers[id].enabled = true;
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on_enable_grabber(id);
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}
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void GLGizmoBase::disable_grabber(unsigned int id)
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{
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if (id < m_grabbers.size())
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m_grabbers[id].enabled = false;
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on_disable_grabber(id);
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}
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void GLGizmoBase::start_dragging()
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{
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m_dragging = true;
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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m_grabbers[i].dragging = (m_hover_id == i);
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}
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on_start_dragging();
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}
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void GLGizmoBase::stop_dragging()
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{
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m_dragging = false;
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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m_grabbers[i].dragging = false;
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}
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on_stop_dragging();
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}
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void GLGizmoBase::update(const UpdateData& data)
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{
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if (m_hover_id != -1)
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on_update(data);
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}
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std::array<float, 4> GLGizmoBase::picking_color_component(unsigned int id) const
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{
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static const float INV_255 = 1.0f / 255.0f;
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id = BASE_ID - id;
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if (m_group_id > -1)
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id -= m_group_id;
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// color components are encoded to match the calculation of volume_id made into GLCanvas3D::_picking_pass()
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return std::array<float, 4> {
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float((id >> 0) & 0xff) * INV_255, // red
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float((id >> 8) & 0xff) * INV_255, // green
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float((id >> 16) & 0xff) * INV_255, // blue
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float(picking_checksum_alpha_channel(id & 0xff, (id >> 8) & 0xff, (id >> 16) & 0xff))* INV_255 // checksum for validating against unwanted alpha blending and multi sampling
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};
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}
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void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
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{
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render_grabbers((float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
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}
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void GLGizmoBase::render_grabbers(float size) const
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{
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (! shader)
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return;
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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if (m_grabbers[i].enabled)
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m_grabbers[i].render((m_hover_id == i), size);
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}
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shader->set_uniform("emission_factor", 0.);
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shader->stop_using();
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}
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void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
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{
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float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
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for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
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{
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if (m_grabbers[i].enabled)
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{
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std::array<float, 4> color = picking_color_component(i);
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m_grabbers[i].color = color;
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m_grabbers[i].render_for_picking(mean_size);
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}
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}
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}
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std::string GLGizmoBase::format(float value, unsigned int decimals) const
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{
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return Slic3r::string_printf("%.*f", decimals, value);
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}
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void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
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{
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on_render_input_window(x, y, bottom_limit);
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if (m_first_input_window_render)
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{
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// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
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// so, we forces another frame rendering the first time the imgui window is shown
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m_parent.set_as_dirty();
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m_first_input_window_render = false;
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}
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}
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// Produce an alpha channel checksum for the red green blue components. The alpha channel may then be used to verify, whether the rgb components
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// were not interpolated by alpha blending or multi sampling.
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unsigned char picking_checksum_alpha_channel(unsigned char red, unsigned char green, unsigned char blue)
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{
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// 8 bit hash for the color
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unsigned char b = ((((37 * red) + green) & 0x0ff) * 37 + blue) & 0x0ff;
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// Increase enthropy by a bit reversal
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b = (b & 0xF0) >> 4 | (b & 0x0F) << 4;
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b = (b & 0xCC) >> 2 | (b & 0x33) << 2;
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b = (b & 0xAA) >> 1 | (b & 0x55) << 1;
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// Flip every second bit to increase the enthropy even more.
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b ^= 0x55;
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return b;
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}
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} // namespace GUI
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} // namespace Slic3r
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