mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-07-09 18:31:50 +08:00
312 lines
11 KiB
C++
312 lines
11 KiB
C++
#include "EmbossJob.hpp"
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#include <libslic3r/Model.hpp>
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#include <libslic3r/Format/OBJ.hpp> // load_obj for default mesh
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#include "slic3r/GUI/Plater.hpp"
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#include "slic3r/GUI/NotificationManager.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GUI_ObjectList.hpp"
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#include "slic3r/GUI/MainFrame.hpp"
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#include "slic3r/GUI/GUI.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmoEmboss.hpp"
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#include "slic3r/GUI/CameraUtils.hpp"
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#include "slic3r/GUI/format.hpp"
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#include "slic3r/Utils/UndoRedo.hpp"
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using namespace Slic3r;
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using namespace GUI;
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// private namespace
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namespace priv{
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// <summary>
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/// Create mesh from text
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/// </summary>
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/// <param name="text">Text to convert on mesh</param>
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/// <param name="font">Define shape of characters.
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/// NOTE: Can't be const cache glyphs</param>
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/// <param name="font_prop">Property of font</param>
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/// <param name="ctl">Control for job, check of cancelation</param>
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/// <returns>Triangle mesh model</returns>
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static TriangleMesh create_mesh(const char *text,
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Emboss::FontFileWithCache &font,
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const FontProp &font_prop,
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GUI::Job::Ctl &ctl);
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/// <summary>
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/// Create default mesh for embossed text
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/// </summary>
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/// <returns>Not empty model(index trinagle set - its)</returns>
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static TriangleMesh create_default_mesh();
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}
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/////////////////
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/// Update Volume
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EmbossUpdateJob::EmbossUpdateJob(EmbossDataUpdate&& input)
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: m_input(std::move(input))
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{}
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void EmbossUpdateJob::process(Ctl &ctl)
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{
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// check if exist valid font
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if (!m_input.font_file.has_value()) return;
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const TextConfiguration &cfg = m_input.text_configuration;
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m_result = priv::create_mesh(cfg.text.c_str(), m_input.font_file,
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cfg.font_item.prop, ctl);
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if (m_result.its.empty()) return;
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if (ctl.was_canceled()) return;
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// center triangle mesh
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Vec3d shift = m_result.bounding_box().center();
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m_result.translate(-shift.cast<float>());
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}
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void EmbossUpdateJob::finalize(bool canceled, std::exception_ptr &)
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{
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if (canceled || *m_input.cancel) return;
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// for sure that some object is created from shape
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if (m_result.its.indices.empty()) return;
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GUI_App & app = wxGetApp(); // may be move to input
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Plater * plater = app.plater();
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ObjectList * obj_list = app.obj_list();
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GLCanvas3D * canvas = plater->canvas3D();
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GLGizmosManager &manager = canvas->get_gizmos_manager();
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// Check emboss gizmo is still open
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if (manager.get_current_type() != GLGizmosManager::Emboss) return;
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std::string snap_name = GUI::format(_L("Text: %1%"), m_input.text_configuration.text);
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Plater::TakeSnapshot snapshot(plater, snap_name, UndoRedo::SnapshotType::GizmoAction);
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ModelVolume *volume = nullptr;
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Model &model = plater->model();
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for (auto obj : model.objects)
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for (auto vol : obj->volumes)
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if (vol->id() == m_input.volume_id) {
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volume = vol;
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break;
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}
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// could appear when user delete edited volume
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if (volume == nullptr)
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return;
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// update volume
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volume->set_mesh(std::move(m_result));
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volume->set_new_unique_id();
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volume->calculate_convex_hull();
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volume->get_object()->invalidate_bounding_box();
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volume->name = m_input.volume_name;
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volume->text_configuration = m_input.text_configuration;
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// update volume in right panel( volume / object name)
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const Selection &selection = canvas->get_selection();
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const GLVolume * gl_volume = selection.get_volume(
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*selection.get_volume_idxs().begin());
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int object_idx = gl_volume->object_idx();
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int volume_idx = gl_volume->volume_idx();
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obj_list->update_name_in_list(object_idx, volume_idx);
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// update printable state on canvas
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if (volume->type() == ModelVolumeType::MODEL_PART)
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canvas->update_instance_printable_state_for_object(
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(size_t) object_idx);
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// redraw scene
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canvas->reload_scene(true);
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}
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/////////////////
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/// Create Volume
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EmbossCreateVolumeJob::EmbossCreateVolumeJob(EmbossDataCreateVolume &&input)
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: m_input(std::move(input))
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{}
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void EmbossCreateVolumeJob::process(Ctl &ctl) {
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// It is neccessary to create some shape
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// Emboss text window is opened by creation new emboss text object
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const char *text = m_input.text_configuration.text.c_str();
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FontProp &prop = m_input.text_configuration.font_item.prop;
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m_result = priv::create_mesh(text, m_input.font_file, prop, ctl);
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if (m_result.its.empty()) m_result = priv::create_default_mesh();
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if (ctl.was_canceled()) return;
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// Create new volume inside of object
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const FontProp &font_prop = m_input.text_configuration.font_item.prop;
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Transform3d surface_trmat = Emboss::create_transformation_onto_surface(
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m_input.hit.position, m_input.hit.normal);
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Emboss::apply_transformation(font_prop, surface_trmat);
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m_transformation = m_input.hit_instance_tr.inverse() *
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m_input.hit_object_tr * surface_trmat;
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}
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void EmbossCreateVolumeJob::finalize(bool canceled, std::exception_ptr &) {
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if (canceled) return;
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GUI_App &app = wxGetApp();
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Plater *plater = app.plater();
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ObjectList *obj_list = app.obj_list();
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GLCanvas3D *canvas = plater->canvas3D();
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Model &model = plater->model();
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// create volume in object
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size_t object_idx = m_input.object_idx;
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assert(model.objects.size() > object_idx);
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if (model.objects.size() <= object_idx) return;
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Plater::TakeSnapshot snapshot(plater, _L("Add Emboss text Volume"));
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ModelObject *obj = model.objects[object_idx];
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ModelVolumeType type = m_input.volume_type;
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ModelVolume *volume = obj->add_volume(std::move(m_result), type);
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// set a default extruder value, since user can't add it manually
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volume->config.set_key_value("extruder", new ConfigOptionInt(0));
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// do not allow model reload from disk
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volume->source.is_from_builtin_objects = true;
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volume->name = m_input.volume_name;
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volume->text_configuration = std::move(m_input.text_configuration);
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volume->set_transformation(m_transformation);
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// update volume name in object list
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// updata selection after new volume added
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// change name of volume in right panel
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// select only actual volume
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// when new volume is created change selection to this volume
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auto add_to_selection = [volume](const ModelVolume *vol) {
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return vol == volume;
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};
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wxDataViewItemArray sel = obj_list->reorder_volumes_and_get_selection(
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(int) object_idx, add_to_selection);
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if (!sel.IsEmpty()) obj_list->select_item(sel.front());
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// update printable state on canvas
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if (type == ModelVolumeType::MODEL_PART)
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canvas->update_instance_printable_state_for_object(object_idx);
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obj_list->selection_changed();
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// WHY selection_changed set manipulation to world ???
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// so I set it back to local --> RotationGizmo need it
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ObjectManipulation *manipul = wxGetApp().obj_manipul();
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manipul->set_coordinates_type(ECoordinatesType::Local);
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// redraw scene
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canvas->reload_scene(true);
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}
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/////////////////
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/// Create Object
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EmbossCreateObjectJob::EmbossCreateObjectJob(EmbossDataCreateObject &&input)
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: m_input(std::move(input))
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{}
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void EmbossCreateObjectJob::process(Ctl &ctl)
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{
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// It is neccessary to create some shape
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// Emboss text window is opened by creation new emboss text object
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const char *text = m_input.text_configuration.text.c_str();
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FontProp &prop = m_input.text_configuration.font_item.prop;
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m_result = priv::create_mesh(text, m_input.font_file, prop, ctl);
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if (m_result.its.empty()) m_result = priv::create_default_mesh();
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if (ctl.was_canceled()) return;
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// Create new object
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// calculate X,Y offset position for lay on platter in place of
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// mouse click
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Vec2d bed_coor = CameraUtils::get_z0_position(
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m_input.camera, m_input.screen_coor);
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// check point is on build plate:
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Points bed_shape_;
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bed_shape_.reserve(m_input.bed_shape.size());
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for (const Vec2d &p : m_input.bed_shape)
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bed_shape_.emplace_back(p.cast<int>());
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Polygon bed(bed_shape_);
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if (!bed.contains(bed_coor.cast<int>()))
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// mouse pose is out of build plate so create object in center of plate
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bed_coor = bed.centroid().cast<double>();
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double z = m_input.text_configuration.font_item.prop.emboss / 2;
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Vec3d offset(bed_coor.x(), bed_coor.y(), z);
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offset -= m_result.center();
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Transform3d::TranslationType tt(offset.x(), offset.y(), offset.z());
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m_transformation = Transform3d(tt);
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}
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void EmbossCreateObjectJob::finalize(bool canceled, std::exception_ptr &)
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{
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if (canceled) return;
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GUI_App &app = wxGetApp();
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Plater *plater = app.plater();
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ObjectList *obj_list = app.obj_list();
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GLCanvas3D *canvas = plater->canvas3D();
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Plater::TakeSnapshot snapshot(plater, _L("Add Emboss text object"));
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// Create new object and change selection
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bool center = false;
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obj_list->load_mesh_object(std::move(m_result), m_input.volume_name,
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center, &m_input.text_configuration,
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&m_transformation);
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// When add new object selection is empty.
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// When cursor move and no one object is selected than
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// Manager::reset_all() So Gizmo could be closed before end of creation object
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GLGizmosManager &manager = canvas->get_gizmos_manager();
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if (manager.get_current_type() != GLGizmosManager::Emboss)
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manager.open_gizmo(GLGizmosManager::Emboss);
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// redraw scene
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canvas->reload_scene(true);
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}
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////////////////////////////
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/// private namespace implementation
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TriangleMesh priv::create_mesh(const char *text,
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Emboss::FontFileWithCache &font,
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const FontProp &font_prop,
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GUI::Job::Ctl &ctl)
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{
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assert(font.has_value());
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if (!font.has_value()) return {};
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ExPolygons shapes = Emboss::text2shapes(font, text, font_prop);
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if (shapes.empty()) return {};
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if (ctl.was_canceled()) return {};
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int unit_per_em = font.font_file->unit_per_em;
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float scale = font_prop.size_in_mm / unit_per_em;
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float depth = font_prop.emboss / scale;
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auto projectZ = std::make_unique<Emboss::ProjectZ>(depth);
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Emboss::ProjectScale project(std::move(projectZ), scale);
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if (ctl.was_canceled()) return {};
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return TriangleMesh(Emboss::polygons2model(shapes, project));
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}
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TriangleMesh priv::create_default_mesh()
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{
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// When cant load any font use default object loaded from file
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std::string path = Slic3r::resources_dir() + "/data/embossed_text.stl";
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TriangleMesh triangle_mesh;
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if (!load_obj(path.c_str(), &triangle_mesh)) {
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// when can't load mesh use cube
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return TriangleMesh(its_make_cube(36., 4., 2.5));
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}
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return triangle_mesh;
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} |