PrusaSlicer/src/libslic3r/ShortestPath.hpp
2024-08-14 00:04:11 +02:00

74 lines
3.6 KiB
C++

///|/ Copyright (c) Prusa Research 2019 - 2023 Vojtěch Bubník @bubnikv, Lukáš Matěna @lukasmatena
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#ifndef slic3r_ShortestPath_hpp_
#define slic3r_ShortestPath_hpp_
#include <stddef.h>
#include <utility>
#include <vector>
#include <cstddef>
#include "libslic3r.h"
#include "ExtrusionEntity.hpp"
#include "Point.hpp"
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/Polyline.hpp"
namespace Slic3r {
class ExtrusionEntityCollection;
class Line;
namespace ClipperLib {
class PolyNode;
using PolyNodes = std::vector<PolyNode*, PointsAllocator<PolyNode*>>;
}
class ExPolygon;
using ExPolygons = std::vector<ExPolygon>;
// Used by chain_expolygons()
std::vector<size_t> chain_points(const Points &points, Point *start_near = nullptr);
// Used to give layer islands a print order.
std::vector<size_t> chain_expolygons(const ExPolygons &expolygons, Point *start_near = nullptr);
// Chain extrusion entities by a shortest distance. Returns the ordered extrusions together with a "reverse" flag.
// Set input "reversed" to true if the vector of "entities" is to be considered to be reversed once already.
std::vector<std::pair<size_t, bool>> chain_extrusion_entities(const std::vector<ExtrusionEntity*> &entities, const Point *start_near = nullptr, const bool reversed = false);
// Reorder & reverse extrusion entities in place based on the "chain" ordering.
void reorder_extrusion_entities(std::vector<ExtrusionEntity*> &entities, const std::vector<std::pair<size_t, bool>> &chain);
// Reorder & reverse extrusion entities in place.
void chain_and_reorder_extrusion_entities(std::vector<ExtrusionEntity*> &entities, const Point *start_near = nullptr);
// Chain extrusion entities by a shortest distance. Returns the ordered extrusions together with a "reverse" flag.
// Set input "reversed" to true if the vector of "entities" is to be considered to be reversed.
ExtrusionEntityReferences chain_extrusion_references(const std::vector<ExtrusionEntity*> &entities, const Point *start_near = nullptr, const bool reversed = false);
// The same as above, respect eec.no_sort flag.
ExtrusionEntityReferences chain_extrusion_references(const ExtrusionEntityCollection &eec, const Point *start_near = nullptr, const bool reversed = false);
std::vector<std::pair<size_t, bool>> chain_extrusion_paths(std::vector<ExtrusionPath> &extrusion_paths, const Point *start_near = nullptr);
void reorder_extrusion_paths(std::vector<ExtrusionPath> &extrusion_paths, std::vector<std::pair<size_t, bool>> &chain);
void chain_and_reorder_extrusion_paths(std::vector<ExtrusionPath> &extrusion_paths, const Point *start_near = nullptr);
Polylines chain_polylines(Polylines &&src, const Point *start_near = nullptr);
inline Polylines chain_polylines(const Polylines& src, const Point* start_near = nullptr) { Polylines tmp(src); return chain_polylines(std::move(tmp), start_near); }
ClipperLib::PolyNodes chain_clipper_polynodes(const Points &points, const ClipperLib::PolyNodes &items);
// Chain instances of print objects by an approximate shortest path.
// Returns pairs of PrintObject idx and instance of that PrintObject.
class Print;
struct PrintInstance;
std::vector<const PrintInstance*> chain_print_object_instances(const Print &print);
// Chain lines into polylines.
Polylines chain_lines(const std::vector<Line> &lines, const double point_distance_epsilon);
} // namespace Slic3r
#endif /* slic3r_ShortestPath_hpp_ */