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Modified the "extra perimeters when needed" function to use the new free functions, extended the tooltip of the "extra perimeters when needed" feature.
1267 lines
59 KiB
C++
1267 lines
59 KiB
C++
#include "Print.hpp"
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#include "BoundingBox.hpp"
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#include "ClipperUtils.hpp"
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#include "Geometry.hpp"
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#include "SupportMaterial.hpp"
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#include <boost/log/trivial.hpp>
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#include <Shiny/Shiny.h>
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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#define SLIC3R_DEBUG
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#endif
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// #define SLIC3R_DEBUG
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// Make assert active if SLIC3R_DEBUG
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#ifdef SLIC3R_DEBUG
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#undef NDEBUG
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#define DEBUG
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#define _DEBUG
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#include "SVG.hpp"
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#undef assert
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#include <cassert>
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#endif
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namespace Slic3r {
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PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox)
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: typed_slices(false),
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_print(print),
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_model_object(model_object)
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{
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// Compute the translation to be applied to our meshes so that we work with smaller coordinates
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{
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// Translate meshes so that our toolpath generation algorithms work with smaller
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// XY coordinates; this translation is an optimization and not strictly required.
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// A cloned mesh will be aligned to 0 before slicing in _slice_region() since we
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// don't assume it's already aligned and we don't alter the original position in model.
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// We store the XY translation so that we can place copies correctly in the output G-code
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// (copies are expressed in G-code coordinates and this translation is not publicly exposed).
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this->_copies_shift = Point(
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scale_(modobj_bbox.min.x), scale_(modobj_bbox.min.y));
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// Scale the object size and store it
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Pointf3 size = modobj_bbox.size();
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this->size = Point3(scale_(size.x), scale_(size.y), scale_(size.z));
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}
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this->reload_model_instances();
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this->layer_height_ranges = model_object->layer_height_ranges;
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}
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bool
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PrintObject::add_copy(const Pointf &point)
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{
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Points points = this->_copies;
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points.push_back(Point::new_scale(point.x, point.y));
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return this->set_copies(points);
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}
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bool
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PrintObject::delete_last_copy()
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{
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Points points = this->_copies;
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points.pop_back();
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return this->set_copies(points);
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}
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bool
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PrintObject::delete_all_copies()
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{
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Points points;
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return this->set_copies(points);
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}
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bool
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PrintObject::set_copies(const Points &points)
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{
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this->_copies = points;
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// order copies with a nearest neighbor search and translate them by _copies_shift
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this->_shifted_copies.clear();
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this->_shifted_copies.reserve(points.size());
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// order copies with a nearest-neighbor search
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std::vector<Points::size_type> ordered_copies;
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Slic3r::Geometry::chained_path(points, ordered_copies);
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for (std::vector<Points::size_type>::const_iterator it = ordered_copies.begin(); it != ordered_copies.end(); ++it) {
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Point copy = points[*it];
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copy.translate(this->_copies_shift);
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this->_shifted_copies.push_back(copy);
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}
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bool invalidated = false;
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if (this->_print->invalidate_step(psSkirt)) invalidated = true;
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if (this->_print->invalidate_step(psBrim)) invalidated = true;
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return invalidated;
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}
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bool
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PrintObject::reload_model_instances()
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{
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Points copies;
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for (ModelInstancePtrs::const_iterator i = this->_model_object->instances.begin(); i != this->_model_object->instances.end(); ++i) {
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copies.push_back(Point::new_scale((*i)->offset.x, (*i)->offset.y));
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}
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return this->set_copies(copies);
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}
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void
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PrintObject::add_region_volume(int region_id, int volume_id)
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{
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region_volumes[region_id].push_back(volume_id);
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}
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/* This is the *total* layer count (including support layers)
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this value is not supposed to be compared with Layer::id
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since they have different semantics */
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size_t
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PrintObject::total_layer_count() const
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{
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return this->layer_count() + this->support_layer_count();
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}
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size_t
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PrintObject::layer_count() const
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{
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return this->layers.size();
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}
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void
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PrintObject::clear_layers()
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{
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for (size_t i = 0; i < this->layers.size(); ++ i) {
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Layer *layer = this->layers[i];
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layer->upper_layer = layer->lower_layer = nullptr;
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delete layer;
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}
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this->layers.clear();
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}
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Layer*
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PrintObject::add_layer(int id, coordf_t height, coordf_t print_z, coordf_t slice_z)
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{
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Layer* layer = new Layer(id, this, height, print_z, slice_z);
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layers.push_back(layer);
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return layer;
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}
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void
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PrintObject::delete_layer(int idx)
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{
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LayerPtrs::iterator i = this->layers.begin() + idx;
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delete *i;
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this->layers.erase(i);
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}
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size_t
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PrintObject::support_layer_count() const
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{
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return this->support_layers.size();
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}
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void
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PrintObject::clear_support_layers()
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{
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for (size_t i = 0; i < this->support_layers.size(); ++ i) {
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Layer *layer = this->support_layers[i];
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layer->upper_layer = layer->lower_layer = nullptr;
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delete layer;
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}
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this->support_layers.clear();
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}
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SupportLayer*
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PrintObject::get_support_layer(int idx)
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{
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return this->support_layers.at(idx);
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}
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SupportLayer*
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PrintObject::add_support_layer(int id, coordf_t height, coordf_t print_z)
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{
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SupportLayer* layer = new SupportLayer(id, this, height, print_z, -1);
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support_layers.push_back(layer);
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return layer;
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}
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void
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PrintObject::delete_support_layer(int idx)
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{
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SupportLayerPtrs::iterator i = this->support_layers.begin() + idx;
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delete *i;
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this->support_layers.erase(i);
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}
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bool
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PrintObject::invalidate_state_by_config_options(const std::vector<t_config_option_key> &opt_keys)
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{
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std::set<PrintObjectStep> steps;
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// this method only accepts PrintObjectConfig and PrintRegionConfig option keys
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for (std::vector<t_config_option_key>::const_iterator opt_key = opt_keys.begin(); opt_key != opt_keys.end(); ++opt_key) {
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if (*opt_key == "perimeters"
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|| *opt_key == "extra_perimeters"
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|| *opt_key == "gap_fill_speed"
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|| *opt_key == "overhangs"
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|| *opt_key == "first_layer_extrusion_width"
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|| *opt_key == "perimeter_extrusion_width"
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|| *opt_key == "infill_overlap"
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|| *opt_key == "thin_walls"
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|| *opt_key == "external_perimeters_first") {
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steps.insert(posPerimeters);
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} else if (*opt_key == "layer_height"
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|| *opt_key == "first_layer_height"
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|| *opt_key == "xy_size_compensation"
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|| *opt_key == "raft_layers") {
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steps.insert(posSlice);
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} else if (*opt_key == "support_material"
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|| *opt_key == "support_material_angle"
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|| *opt_key == "support_material_extruder"
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|| *opt_key == "support_material_extrusion_width"
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|| *opt_key == "support_material_interface_layers"
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|| *opt_key == "support_material_interface_contact_loops"
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|| *opt_key == "support_material_interface_extruder"
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|| *opt_key == "support_material_interface_spacing"
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|| *opt_key == "support_material_interface_speed"
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|| *opt_key == "support_material_buildplate_only"
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|| *opt_key == "support_material_pattern"
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|| *opt_key == "support_material_xy_spacing"
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|| *opt_key == "support_material_spacing"
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|| *opt_key == "support_material_synchronize_layers"
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|| *opt_key == "support_material_threshold"
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|| *opt_key == "support_material_with_sheath"
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|| *opt_key == "dont_support_bridges"
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|| *opt_key == "first_layer_extrusion_width") {
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steps.insert(posSupportMaterial);
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} else if (*opt_key == "interface_shells"
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|| *opt_key == "infill_only_where_needed"
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|| *opt_key == "infill_every_layers"
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|| *opt_key == "solid_infill_every_layers"
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|| *opt_key == "bottom_solid_layers"
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|| *opt_key == "top_solid_layers"
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|| *opt_key == "solid_infill_below_area"
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|| *opt_key == "infill_extruder"
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|| *opt_key == "solid_infill_extruder"
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|| *opt_key == "infill_extrusion_width"
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|| *opt_key == "ensure_vertical_shell_thickness") {
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steps.insert(posPrepareInfill);
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} else if (*opt_key == "external_fill_pattern"
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|| *opt_key == "external_fill_link_max_length"
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|| *opt_key == "fill_angle"
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|| *opt_key == "fill_pattern"
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|| *opt_key == "fill_link_max_length"
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|| *opt_key == "top_infill_extrusion_width"
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|| *opt_key == "first_layer_extrusion_width") {
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steps.insert(posInfill);
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} else if (*opt_key == "fill_density"
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|| *opt_key == "solid_infill_extrusion_width") {
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steps.insert(posPerimeters);
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steps.insert(posPrepareInfill);
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} else if (*opt_key == "external_perimeter_extrusion_width"
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|| *opt_key == "perimeter_extruder") {
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steps.insert(posPerimeters);
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steps.insert(posSupportMaterial);
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} else if (*opt_key == "bridge_flow_ratio") {
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steps.insert(posPerimeters);
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steps.insert(posInfill);
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} else if (*opt_key == "seam_position"
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|| *opt_key == "seam_preferred_direction"
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|| *opt_key == "seam_preferred_direction_jitter"
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|| *opt_key == "support_material_speed"
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|| *opt_key == "bridge_speed"
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|| *opt_key == "external_perimeter_speed"
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|| *opt_key == "infill_speed"
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|| *opt_key == "perimeter_speed"
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|| *opt_key == "small_perimeter_speed"
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|| *opt_key == "solid_infill_speed"
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|| *opt_key == "top_solid_infill_speed") {
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// these options only affect G-code export, so nothing to invalidate
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} else {
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// for legacy, if we can't handle this option let's invalidate all steps
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return this->invalidate_all_steps();
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}
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}
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bool invalidated = false;
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for (std::set<PrintObjectStep>::const_iterator step = steps.begin(); step != steps.end(); ++step) {
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if (this->invalidate_step(*step)) invalidated = true;
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}
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return invalidated;
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}
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bool
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PrintObject::invalidate_step(PrintObjectStep step)
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{
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bool invalidated = this->state.invalidate(step);
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// propagate to dependent steps
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if (step == posPerimeters) {
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this->invalidate_step(posPrepareInfill);
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this->_print->invalidate_step(psSkirt);
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this->_print->invalidate_step(psBrim);
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} else if (step == posPrepareInfill) {
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this->invalidate_step(posInfill);
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} else if (step == posInfill) {
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this->_print->invalidate_step(psSkirt);
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this->_print->invalidate_step(psBrim);
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} else if (step == posSlice) {
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this->invalidate_step(posPerimeters);
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this->invalidate_step(posSupportMaterial);
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} else if (step == posSupportMaterial) {
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this->_print->invalidate_step(psSkirt);
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this->_print->invalidate_step(psBrim);
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}
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return invalidated;
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}
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bool
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PrintObject::invalidate_all_steps()
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{
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// make a copy because when invalidating steps the iterators are not working anymore
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std::set<PrintObjectStep> steps = this->state.started;
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bool invalidated = false;
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for (std::set<PrintObjectStep>::const_iterator step = steps.begin(); step != steps.end(); ++step) {
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if (this->invalidate_step(*step)) invalidated = true;
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}
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return invalidated;
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}
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bool
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PrintObject::has_support_material() const
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{
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return this->config.support_material
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|| this->config.raft_layers > 0
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|| this->config.support_material_enforce_layers > 0;
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}
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// This function analyzes slices of a region (SurfaceCollection slices).
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// Each region slice (instance of Surface) is analyzed, whether it is supported or whether it is the top surface.
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// Initially all slices are of type S_TYPE_INTERNAL.
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// Slices are compared against the top / bottom slices and regions and classified to the following groups:
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// S_TYPE_TOP - Part of a region, which is not covered by any upper layer. This surface will be filled with a top solid infill.
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// S_TYPE_BOTTOMBRIDGE - Part of a region, which is not fully supported, but it hangs in the air, or it hangs losely on a support or a raft.
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// S_TYPE_BOTTOM - Part of a region, which is not supported by the same region, but it is supported either by another region, or by a soluble interface layer.
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// S_TYPE_INTERNAL - Part of a region, which is supported by the same region type.
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// If a part of a region is of S_TYPE_BOTTOM and S_TYPE_TOP, the S_TYPE_BOTTOM wins.
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void PrintObject::detect_surfaces_type()
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{
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BOOST_LOG_TRIVIAL(info) << "Detecting solid surfaces...";
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for (int idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) {
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for (int idx_layer = 0; idx_layer < int(this->layer_count()); ++ idx_layer) {
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LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region);
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layerm->export_region_fill_surfaces_to_svg_debug("1_detect_surfaces_type-initial");
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}
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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for (int idx_layer = 0; idx_layer < int(this->layer_count()); ++ idx_layer) {
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Layer *layer = this->layers[idx_layer];
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LayerRegion *layerm = layer->get_region(idx_region);
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// comparison happens against the *full* slices (considering all regions)
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// unless internal shells are requested
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Layer *upper_layer = idx_layer + 1 < this->layer_count() ? this->get_layer(idx_layer + 1) : NULL;
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Layer *lower_layer = idx_layer > 0 ? this->get_layer(idx_layer - 1) : NULL;
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// collapse very narrow parts (using the safety offset in the diff is not enough)
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float offset = layerm->flow(frExternalPerimeter).scaled_width() / 10.f;
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Polygons layerm_slices_surfaces = to_polygons(layerm->slices.surfaces);
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// find top surfaces (difference between current surfaces
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// of current layer and upper one)
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Surfaces top;
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if (upper_layer) {
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// Config value $self->config->interface_shells is true, if a support is separated from the object
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// by a soluble material (for example a PVA plastic).
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Polygons upper_slices = this->config.interface_shells.value ?
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to_polygons(upper_layer->get_region(idx_region)->slices.surfaces) :
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to_polygons(upper_layer->slices);
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surfaces_append(top,
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offset2_ex(diff(layerm_slices_surfaces, upper_slices, true), -offset, offset),
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stTop);
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} else {
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// if no upper layer, all surfaces of this one are solid
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// we clone surfaces because we're going to clear the slices collection
|
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top = layerm->slices.surfaces;
|
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for (Surfaces::iterator it = top.begin(); it != top.end(); ++ it)
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it->surface_type = stTop;
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}
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|
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// find bottom surfaces (difference between current surfaces
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// of current layer and lower one)
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Surfaces bottom;
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if (lower_layer) {
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// If we have soluble support material, don't bridge. The overhang will be squished against a soluble layer separating
|
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// the support from the print.
|
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SurfaceType surface_type_bottom =
|
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(this->config.support_material.value && this->config.support_material_contact_distance.value == 0) ?
|
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stBottom : stBottomBridge;
|
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// Any surface lying on the void is a true bottom bridge (an overhang)
|
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surfaces_append(
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bottom,
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offset2_ex(
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diff(layerm_slices_surfaces, to_polygons(lower_layer->slices), true),
|
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-offset, offset),
|
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surface_type_bottom);
|
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// if user requested internal shells, we need to identify surfaces
|
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// lying on other slices not belonging to this region
|
||
//FIXME Vojtech: config.internal_shells or config.interface_shells? Is it some legacy code?
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// Why shall multiple regions over soluble support be treated specially?
|
||
if (this->config.interface_shells.value) {
|
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// non-bridging bottom surfaces: any part of this layer lying
|
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// on something else, excluding those lying on our own region
|
||
surfaces_append(
|
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bottom,
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offset2_ex(
|
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diff(
|
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intersection(layerm_slices_surfaces, to_polygons(lower_layer->slices)), // supported
|
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to_polygons(lower_layer->get_region(idx_region)->slices.surfaces),
|
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true),
|
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-offset, offset),
|
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stBottom);
|
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}
|
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} else {
|
||
// if no lower layer, all surfaces of this one are solid
|
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// we clone surfaces because we're going to clear the slices collection
|
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bottom = layerm->slices.surfaces;
|
||
// if we have raft layers, consider bottom layer as a bridge
|
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// just like any other bottom surface lying on the void
|
||
SurfaceType surface_type_bottom =
|
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(this->config.raft_layers.value > 0 && this->config.support_material_contact_distance.value > 0) ?
|
||
stBottomBridge : stBottom;
|
||
for (Surfaces::iterator it = bottom.begin(); it != bottom.end(); ++ it)
|
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it->surface_type = surface_type_bottom;
|
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}
|
||
|
||
// now, if the object contained a thin membrane, we could have overlapping bottom
|
||
// and top surfaces; let's do an intersection to discover them and consider them
|
||
// as bottom surfaces (to allow for bridge detection)
|
||
if (! top.empty() && ! bottom.empty()) {
|
||
// Polygons overlapping = intersection(to_polygons(top), to_polygons(bottom));
|
||
// Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->layer->id, scalar(@$overlapping)
|
||
// if $Slic3r::debug;
|
||
Polygons top_polygons = to_polygons(STDMOVE(top));
|
||
top.clear();
|
||
surfaces_append(top,
|
||
#if 0
|
||
offset2_ex(diff(top_polygons, to_polygons(bottom), true), -offset, offset),
|
||
#else
|
||
diff_ex(top_polygons, to_polygons(bottom), false),
|
||
#endif
|
||
stTop);
|
||
}
|
||
|
||
// save surfaces to layer
|
||
layerm->slices.surfaces.clear();
|
||
|
||
// find internal surfaces (difference between top/bottom surfaces and others)
|
||
{
|
||
Polygons topbottom = to_polygons(top);
|
||
polygons_append(topbottom, to_polygons(bottom));
|
||
layerm->slices.append(
|
||
#if 0
|
||
offset2_ex(diff(layerm_slices_surfaces, topbottom, true), -offset, offset),
|
||
#else
|
||
diff_ex(layerm_slices_surfaces, topbottom, false),
|
||
#endif
|
||
stInternal);
|
||
}
|
||
|
||
layerm->slices.append(STDMOVE(top));
|
||
layerm->slices.append(STDMOVE(bottom));
|
||
|
||
// Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
|
||
// $layerm->layer->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
|
||
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
layerm->export_region_slices_to_svg_debug("detect_surfaces_type-final");
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
} // for each layer of a region
|
||
|
||
// Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
|
||
for (int idx_layer = 0; idx_layer < int(this->layer_count()); ++ idx_layer) {
|
||
LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region);
|
||
layerm->slices_to_fill_surfaces_clipped();
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
layerm->export_region_fill_surfaces_to_svg_debug("1_detect_surfaces_type-final");
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
} // for each layer of a region
|
||
} // for each $self->print->region_count
|
||
}
|
||
|
||
void
|
||
PrintObject::process_external_surfaces()
|
||
{
|
||
BOOST_LOG_TRIVIAL(info) << "Processing external surfaces...";
|
||
|
||
FOREACH_REGION(this->_print, region) {
|
||
size_t region_id = region - this->_print->regions.begin();
|
||
|
||
FOREACH_LAYER(this, layer_it) {
|
||
const Layer* lower_layer = (layer_it == this->layers.begin())
|
||
? NULL
|
||
: *(layer_it-1);
|
||
|
||
(*layer_it)->get_region(region_id)->process_external_surfaces(lower_layer);
|
||
}
|
||
}
|
||
}
|
||
|
||
struct DiscoverVerticalShellsCacheEntry
|
||
{
|
||
DiscoverVerticalShellsCacheEntry() : valid(false) {}
|
||
// Collected polygons, offsetted
|
||
Polygons slices;
|
||
Polygons fill_surfaces;
|
||
// Is this cache entry valid?
|
||
bool valid;
|
||
};
|
||
|
||
void
|
||
PrintObject::discover_vertical_shells()
|
||
{
|
||
PROFILE_FUNC();
|
||
|
||
BOOST_LOG_TRIVIAL(info) << "Discovering vertical shells...";
|
||
|
||
const SurfaceType surfaces_bottom[2] = { stBottom, stBottomBridge };
|
||
|
||
for (size_t idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) {
|
||
PROFILE_BLOCK(discover_vertical_shells_region);
|
||
|
||
const PrintRegion ®ion = *this->_print->get_region(idx_region);
|
||
if (! region.config.ensure_vertical_shell_thickness.value)
|
||
// This region will be handled by discover_horizontal_shells().
|
||
continue;
|
||
int n_extra_top_layers = std::max(0, region.config.top_solid_layers.value - 1);
|
||
int n_extra_bottom_layers = std::max(0, region.config.bottom_solid_layers.value - 1);
|
||
if (n_extra_top_layers + n_extra_bottom_layers == 0)
|
||
// Zero or 1 layer, there is no additional vertical wall thickness enforced.
|
||
continue;
|
||
// Cyclic buffers of pre-calculated offsetted top/bottom surfaces.
|
||
std::vector<DiscoverVerticalShellsCacheEntry> cache_top_regions(n_extra_top_layers, DiscoverVerticalShellsCacheEntry());
|
||
std::vector<DiscoverVerticalShellsCacheEntry> cache_bottom_regions(n_extra_bottom_layers, DiscoverVerticalShellsCacheEntry());
|
||
for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer)
|
||
{
|
||
PROFILE_BLOCK(discover_vertical_shells_region_layer);
|
||
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
static size_t debug_idx = 0;
|
||
++ debug_idx;
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
|
||
Layer *layer = this->layers[idx_layer];
|
||
LayerRegion *layerm = layer->get_region(idx_region);
|
||
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
layerm->export_region_slices_to_svg_debug("4_discover_vertical_shells-initial");
|
||
layerm->export_region_fill_surfaces_to_svg_debug("4_discover_vertical_shells-initial");
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
|
||
Flow solid_infill_flow = layerm->flow(frSolidInfill);
|
||
coord_t infill_line_spacing = solid_infill_flow.scaled_spacing();
|
||
// Find a union of perimeters below / above this surface to guarantee a minimum shell thickness.
|
||
Polygons shell;
|
||
Polygons holes;
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
ExPolygons shell_ex;
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
float min_perimeter_infill_spacing = float(infill_line_spacing) * 1.05f;
|
||
if (1)
|
||
{
|
||
PROFILE_BLOCK(discover_vertical_shells_region_layer_collect);
|
||
#if 0
|
||
// #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
{
|
||
Slic3r::SVG svg_cummulative(debug_out_path("discover_vertical_shells-perimeters-before-union-run%d.svg", debug_idx), this->bounding_box());
|
||
for (int n = (int)idx_layer - n_extra_bottom_layers; n <= (int)idx_layer + n_extra_top_layers; ++ n) {
|
||
if (n < 0 || n >= (int)this->layers.size())
|
||
continue;
|
||
ExPolygons &expolys = this->layers[n]->perimeter_expolygons;
|
||
for (size_t i = 0; i < expolys.size(); ++ i) {
|
||
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-run%d-layer%d-expoly%d.svg", debug_idx, n, i), get_extents(expolys[i]));
|
||
svg.draw(expolys[i]);
|
||
svg.draw_outline(expolys[i].contour, "black", scale_(0.05));
|
||
svg.draw_outline(expolys[i].holes, "blue", scale_(0.05));
|
||
svg.Close();
|
||
|
||
svg_cummulative.draw(expolys[i]);
|
||
svg_cummulative.draw_outline(expolys[i].contour, "black", scale_(0.05));
|
||
svg_cummulative.draw_outline(expolys[i].holes, "blue", scale_(0.05));
|
||
}
|
||
}
|
||
}
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
// Reset the top / bottom inflated regions caches of entries, which are out of the moving window.
|
||
if (n_extra_top_layers > 0)
|
||
cache_top_regions[idx_layer % n_extra_top_layers].valid = false;
|
||
if (n_extra_bottom_layers > 0 && idx_layer > 0)
|
||
cache_bottom_regions[(idx_layer - 1) % n_extra_bottom_layers].valid = false;
|
||
bool hole_first = true;
|
||
for (int n = (int)idx_layer - n_extra_bottom_layers; n <= (int)idx_layer + n_extra_top_layers; ++ n)
|
||
if (n >= 0 && n < (int)this->layers.size()) {
|
||
Layer &neighbor_layer = *this->layers[n];
|
||
LayerRegion &neighbor_region = *neighbor_layer.get_region(int(idx_region));
|
||
Polygons newholes;
|
||
for (size_t idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region)
|
||
polygons_append(newholes, to_polygons(neighbor_layer.get_region(idx_region)->fill_expolygons));
|
||
if (hole_first) {
|
||
hole_first = false;
|
||
polygons_append(holes, STDMOVE(newholes));
|
||
}
|
||
else if (! holes.empty()) {
|
||
holes = intersection(holes, newholes);
|
||
}
|
||
size_t n_shell_old = shell.size();
|
||
if (n > int(idx_layer)) {
|
||
// Collect top surfaces.
|
||
DiscoverVerticalShellsCacheEntry &cache = cache_top_regions[n % n_extra_top_layers];
|
||
if (! cache.valid) {
|
||
cache.valid = true;
|
||
// neighbor_region.slices contain the source top regions,
|
||
// so one would think that they encompass the top fill_surfaces. But the fill_surfaces could have been
|
||
// expanded before, therefore they may protrude out of neighbor_region.slices's top surfaces.
|
||
//FIXME one should probably use the cummulative top surfaces over all regions here.
|
||
cache.slices = offset(to_expolygons(neighbor_region.slices.filter_by_type(stTop)), min_perimeter_infill_spacing);
|
||
cache.fill_surfaces = offset(to_expolygons(neighbor_region.fill_surfaces.filter_by_type(stTop)), min_perimeter_infill_spacing);
|
||
}
|
||
polygons_append(shell, cache.slices);
|
||
polygons_append(shell, cache.fill_surfaces);
|
||
}
|
||
else if (n < int(idx_layer)) {
|
||
// Collect bottom and bottom bridge surfaces.
|
||
DiscoverVerticalShellsCacheEntry &cache = cache_bottom_regions[n % n_extra_bottom_layers];
|
||
if (! cache.valid) {
|
||
cache.valid = true;
|
||
//FIXME one should probably use the cummulative top surfaces over all regions here.
|
||
cache.slices = offset(to_expolygons(neighbor_region.slices.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing);
|
||
cache.fill_surfaces = offset(to_expolygons(neighbor_region.fill_surfaces.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing);
|
||
}
|
||
polygons_append(shell, cache.slices);
|
||
polygons_append(shell, cache.fill_surfaces);
|
||
}
|
||
// Running the union_ using the Clipper library piece by piece is cheaper
|
||
// than running the union_ all at once.
|
||
if (n_shell_old < shell.size())
|
||
shell = union_(shell, false);
|
||
}
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
{
|
||
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-%d.svg", debug_idx), get_extents(shell));
|
||
svg.draw(shell);
|
||
svg.draw_outline(shell, "black", scale_(0.05));
|
||
svg.Close();
|
||
}
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
#if 0
|
||
{
|
||
PROFILE_BLOCK(discover_vertical_shells_region_layer_shell_);
|
||
// shell = union_(shell, true);
|
||
shell = union_(shell, false);
|
||
}
|
||
#endif
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
shell_ex = union_ex(shell, true);
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
}
|
||
|
||
//if (shell.empty())
|
||
// continue;
|
||
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
{
|
||
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-after-union-%d.svg", debug_idx), get_extents(shell));
|
||
svg.draw(shell_ex);
|
||
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
|
||
svg.Close();
|
||
}
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
{
|
||
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internal-wshell-%d.svg", debug_idx), get_extents(shell));
|
||
svg.draw(layerm->fill_surfaces.filter_by_type(stInternal), "yellow", 0.5);
|
||
svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternal), "black", "blue", scale_(0.05));
|
||
svg.draw(shell_ex, "blue", 0.5);
|
||
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
|
||
svg.Close();
|
||
}
|
||
{
|
||
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell));
|
||
svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5);
|
||
svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternalVoid), "black", "blue", scale_(0.05));
|
||
svg.draw(shell_ex, "blue", 0.5);
|
||
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
|
||
svg.Close();
|
||
}
|
||
{
|
||
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell));
|
||
svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5);
|
||
svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternalVoid), "black", "blue", scale_(0.05));
|
||
svg.draw(shell_ex, "blue", 0.5);
|
||
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
|
||
svg.Close();
|
||
}
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
|
||
// Trim the shells region by the internal & internal void surfaces.
|
||
const SurfaceType surfaceTypesInternal[] = { stInternal, stInternalVoid, stInternalSolid };
|
||
const Polygons polygonsInternal = to_polygons(layerm->fill_surfaces.filter_by_types(surfaceTypesInternal, 3));
|
||
shell = intersection(shell, polygonsInternal, true);
|
||
polygons_append(shell, diff(polygonsInternal, holes));
|
||
if (shell.empty())
|
||
continue;
|
||
|
||
// Append the internal solids, so they will be merged with the new ones.
|
||
polygons_append(shell, to_polygons(layerm->fill_surfaces.filter_by_type(stInternalSolid)));
|
||
|
||
// These regions will be filled by a rectilinear full infill. Currently this type of infill
|
||
// only fills regions, which fit at least a single line. To avoid gaps in the sparse infill,
|
||
// make sure that this region does not contain parts narrower than the infill spacing width.
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
Polygons shell_before = shell;
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
#if 1
|
||
// Intentionally inflate a bit more than how much the region has been shrunk,
|
||
// so there will be some overlap between this solid infill and the other infill regions (mainly the sparse infill).
|
||
shell = offset2(shell, - 0.5f * min_perimeter_infill_spacing, 0.8f * min_perimeter_infill_spacing, ClipperLib::jtSquare);
|
||
if (shell.empty())
|
||
continue;
|
||
#else
|
||
// Ensure each region is at least 3x infill line width wide, so it could be filled in.
|
||
// float margin = float(infill_line_spacing) * 3.f;
|
||
float margin = float(infill_line_spacing) * 1.5f;
|
||
// we use a higher miterLimit here to handle areas with acute angles
|
||
// in those cases, the default miterLimit would cut the corner and we'd
|
||
// get a triangle in $too_narrow; if we grow it below then the shell
|
||
// would have a different shape from the external surface and we'd still
|
||
// have the same angle, so the next shell would be grown even more and so on.
|
||
Polygons too_narrow = diff(shell, offset2(shell, -margin, margin, ClipperLib::jtMiter, 5.), true);
|
||
if (! too_narrow.empty()) {
|
||
// grow the collapsing parts and add the extra area to the neighbor layer
|
||
// as well as to our original surfaces so that we support this
|
||
// additional area in the next shell too
|
||
// make sure our grown surfaces don't exceed the fill area
|
||
polygons_append(shell, intersection(offset(too_narrow, margin), polygonsInternal));
|
||
}
|
||
#endif
|
||
ExPolygons new_internal_solid = intersection_ex(polygonsInternal, shell, false);
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
{
|
||
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-regularized-%d.svg", debug_idx), get_extents(shell_before));
|
||
// Source shell.
|
||
svg.draw(union_ex(shell_before, true));
|
||
// Shell trimmed to the internal surfaces.
|
||
svg.draw_outline(union_ex(shell, true), "black", "blue", scale_(0.05));
|
||
// Regularized infill region.
|
||
svg.draw_outline(new_internal_solid, "red", "magenta", scale_(0.05));
|
||
svg.Close();
|
||
}
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
|
||
// Trim the internal & internalvoid by the shell.
|
||
Slic3r::ExPolygons new_internal = diff_ex(
|
||
to_polygons(layerm->fill_surfaces.filter_by_type(stInternal)),
|
||
shell,
|
||
false
|
||
);
|
||
Slic3r::ExPolygons new_internal_void = diff_ex(
|
||
to_polygons(layerm->fill_surfaces.filter_by_type(stInternalVoid)),
|
||
shell,
|
||
false
|
||
);
|
||
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
{
|
||
SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal-%d.svg", debug_idx), get_extents(shell), new_internal, "black", "blue", scale_(0.05));
|
||
SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal_void-%d.svg", debug_idx), get_extents(shell), new_internal_void, "black", "blue", scale_(0.05));
|
||
SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal_solid-%d.svg", debug_idx), get_extents(shell), new_internal_solid, "black", "blue", scale_(0.05));
|
||
}
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
|
||
// Assign resulting internal surfaces to layer.
|
||
const SurfaceType surfaceTypesKeep[] = { stTop, stBottom, stBottomBridge };
|
||
layerm->fill_surfaces.keep_types(surfaceTypesKeep, sizeof(surfaceTypesKeep)/sizeof(SurfaceType));
|
||
layerm->fill_surfaces.append(new_internal, stInternal);
|
||
layerm->fill_surfaces.append(new_internal_void, stInternalVoid);
|
||
layerm->fill_surfaces.append(new_internal_solid, stInternalSolid);
|
||
} // for each layer
|
||
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++idx_layer) {
|
||
LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region);
|
||
layerm->export_region_slices_to_svg_debug("4_discover_vertical_shells-final");
|
||
layerm->export_region_fill_surfaces_to_svg_debug("4_discover_vertical_shells-final");
|
||
}
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
} // for each region
|
||
|
||
// Write the profiler measurements to file
|
||
PROFILE_UPDATE();
|
||
PROFILE_OUTPUT(debug_out_path("discover_vertical_shells-profile.txt").c_str());
|
||
}
|
||
|
||
/* This method applies bridge flow to the first internal solid layer above
|
||
sparse infill */
|
||
void
|
||
PrintObject::bridge_over_infill()
|
||
{
|
||
BOOST_LOG_TRIVIAL(info) << "Bridge over infill...";
|
||
|
||
FOREACH_REGION(this->_print, region) {
|
||
size_t region_id = region - this->_print->regions.begin();
|
||
|
||
// skip bridging in case there are no voids
|
||
if ((*region)->config.fill_density.value == 100) continue;
|
||
|
||
// get bridge flow
|
||
Flow bridge_flow = (*region)->flow(
|
||
frSolidInfill,
|
||
-1, // layer height, not relevant for bridge flow
|
||
true, // bridge
|
||
false, // first layer
|
||
-1, // custom width, not relevant for bridge flow
|
||
*this
|
||
);
|
||
|
||
FOREACH_LAYER(this, layer_it) {
|
||
// skip first layer
|
||
if (layer_it == this->layers.begin()) continue;
|
||
|
||
Layer* layer = *layer_it;
|
||
LayerRegion* layerm = layer->get_region(region_id);
|
||
|
||
// extract the stInternalSolid surfaces that might be transformed into bridges
|
||
Polygons internal_solid;
|
||
layerm->fill_surfaces.filter_by_type(stInternalSolid, &internal_solid);
|
||
|
||
// check whether the lower area is deep enough for absorbing the extra flow
|
||
// (for obvious physical reasons but also for preventing the bridge extrudates
|
||
// from overflowing in 3D preview)
|
||
ExPolygons to_bridge;
|
||
{
|
||
Polygons to_bridge_pp = internal_solid;
|
||
|
||
// iterate through lower layers spanned by bridge_flow
|
||
double bottom_z = layer->print_z - bridge_flow.height;
|
||
for (int i = (layer_it - this->layers.begin()) - 1; i >= 0; --i) {
|
||
const Layer* lower_layer = this->layers[i];
|
||
|
||
// stop iterating if layer is lower than bottom_z
|
||
if (lower_layer->print_z < bottom_z) break;
|
||
|
||
// iterate through regions and collect internal surfaces
|
||
Polygons lower_internal;
|
||
FOREACH_LAYERREGION(lower_layer, lower_layerm_it)
|
||
(*lower_layerm_it)->fill_surfaces.filter_by_type(stInternal, &lower_internal);
|
||
|
||
// intersect such lower internal surfaces with the candidate solid surfaces
|
||
to_bridge_pp = intersection(to_bridge_pp, lower_internal);
|
||
}
|
||
|
||
// there's no point in bridging too thin/short regions
|
||
//FIXME Vojtech: The offset2 function is not a geometric offset,
|
||
// therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour.
|
||
// The gaps will be filled by a separate region, which makes the infill less stable and it takes longer.
|
||
{
|
||
double min_width = bridge_flow.scaled_width() * 3;
|
||
to_bridge_pp = offset2(to_bridge_pp, -min_width, +min_width);
|
||
}
|
||
|
||
if (to_bridge_pp.empty()) continue;
|
||
|
||
// convert into ExPolygons
|
||
to_bridge = union_ex(to_bridge_pp);
|
||
}
|
||
|
||
#ifdef SLIC3R_DEBUG
|
||
printf("Bridging " PRINTF_ZU " internal areas at layer " PRINTF_ZU "\n", to_bridge.size(), layer->id());
|
||
#endif
|
||
|
||
// compute the remaning internal solid surfaces as difference
|
||
ExPolygons not_to_bridge = diff_ex(internal_solid, to_polygons(to_bridge), true);
|
||
to_bridge = intersection_ex(to_polygons(to_bridge), internal_solid, true);
|
||
|
||
// build the new collection of fill_surfaces
|
||
{
|
||
layerm->fill_surfaces.remove_type(stInternalSolid);
|
||
|
||
for (ExPolygons::const_iterator ex = to_bridge.begin(); ex != to_bridge.end(); ++ex)
|
||
layerm->fill_surfaces.surfaces.push_back(Surface(stInternalBridge, *ex));
|
||
|
||
for (ExPolygons::const_iterator ex = not_to_bridge.begin(); ex != not_to_bridge.end(); ++ex)
|
||
layerm->fill_surfaces.surfaces.push_back(Surface(stInternalSolid, *ex));
|
||
}
|
||
|
||
/*
|
||
# exclude infill from the layers below if needed
|
||
# see discussion at https://github.com/alexrj/Slic3r/issues/240
|
||
# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
|
||
if (0) {
|
||
my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
|
||
for (my $i = $layer_id-1; $excess >= $self->get_layer($i)->height; $i--) {
|
||
Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
|
||
foreach my $lower_layerm (@{$self->get_layer($i)->regions}) {
|
||
my @new_surfaces = ();
|
||
# subtract the area from all types of surfaces
|
||
foreach my $group (@{$lower_layerm->fill_surfaces->group}) {
|
||
push @new_surfaces, map $group->[0]->clone(expolygon => $_),
|
||
@{diff_ex(
|
||
[ map $_->p, @$group ],
|
||
[ map @$_, @$to_bridge ],
|
||
)};
|
||
push @new_surfaces, map Slic3r::Surface->new(
|
||
expolygon => $_,
|
||
surface_type => S_TYPE_INTERNALVOID,
|
||
), @{intersection_ex(
|
||
[ map $_->p, @$group ],
|
||
[ map @$_, @$to_bridge ],
|
||
)};
|
||
}
|
||
$lower_layerm->fill_surfaces->clear;
|
||
$lower_layerm->fill_surfaces->append($_) for @new_surfaces;
|
||
}
|
||
|
||
$excess -= $self->get_layer($i)->height;
|
||
}
|
||
}
|
||
*/
|
||
|
||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||
layerm->export_region_slices_to_svg_debug("7_bridge_over_infill");
|
||
layerm->export_region_fill_surfaces_to_svg_debug("7_bridge_over_infill");
|
||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||
}
|
||
}
|
||
}
|
||
|
||
SlicingParameters PrintObject::slicing_parameters() const
|
||
{
|
||
return SlicingParameters::create_from_config(
|
||
this->print()->config, this->config,
|
||
unscale(this->size.z), this->print()->object_extruders());
|
||
}
|
||
|
||
void PrintObject::update_layer_height_profile()
|
||
{
|
||
if (this->layer_height_profile.empty()) {
|
||
if (0)
|
||
// if (this->layer_height_profile.empty())
|
||
this->layer_height_profile = layer_height_profile_adaptive(this->slicing_parameters(), this->layer_height_ranges,
|
||
this->model_object()->volumes);
|
||
else
|
||
this->layer_height_profile = layer_height_profile_from_ranges(this->slicing_parameters(), this->layer_height_ranges);
|
||
}
|
||
}
|
||
|
||
// 1) Decides Z positions of the layers,
|
||
// 2) Initializes layers and their regions
|
||
// 3) Slices the object meshes
|
||
// 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
|
||
// 5) Applies size compensation (offsets the slices in XY plane)
|
||
// 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
|
||
// Resulting expolygons of layer regions are marked as Internal.
|
||
//
|
||
// this should be idempotent
|
||
void PrintObject::_slice()
|
||
{
|
||
SlicingParameters slicing_params = this->slicing_parameters();
|
||
|
||
// 1) Initialize layers and their slice heights.
|
||
std::vector<float> slice_zs;
|
||
{
|
||
this->clear_layers();
|
||
// Object layers (pairs of bottom/top Z coordinate), without the raft.
|
||
this->update_layer_height_profile();
|
||
std::vector<coordf_t> object_layers = generate_object_layers(slicing_params, this->layer_height_profile);
|
||
// Reserve object layers for the raft. Last layer of the raft is the contact layer.
|
||
int id = int(slicing_params.raft_layers());
|
||
slice_zs.reserve(object_layers.size());
|
||
Layer *prev = nullptr;
|
||
for (size_t i_layer = 0; i_layer < object_layers.size(); i_layer += 2) {
|
||
coordf_t lo = object_layers[i_layer];
|
||
coordf_t hi = object_layers[i_layer + 1];
|
||
coordf_t slice_z = 0.5 * (lo + hi);
|
||
Layer *layer = this->add_layer(id ++, hi - lo, hi + slicing_params.object_print_z_min, slice_z);
|
||
slice_zs.push_back(float(slice_z));
|
||
if (prev != nullptr) {
|
||
prev->upper_layer = layer;
|
||
layer->lower_layer = prev;
|
||
}
|
||
// Make sure all layers contain layer region objects for all regions.
|
||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
|
||
layer->add_region(this->print()->regions[region_id]);
|
||
prev = layer;
|
||
}
|
||
}
|
||
|
||
if (this->print()->regions.size() == 1) {
|
||
// Optimized for a single region. Slice the single non-modifier mesh.
|
||
std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(0, slice_zs, false);
|
||
for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id)
|
||
this->layers[layer_id]->regions.front()->slices.append(std::move(expolygons_by_layer[layer_id]), stInternal);
|
||
} else {
|
||
// Slice all non-modifier volumes.
|
||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
||
std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(region_id, slice_zs, false);
|
||
for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id)
|
||
this->layers[layer_id]->regions[region_id]->slices.append(std::move(expolygons_by_layer[layer_id]), stInternal);
|
||
}
|
||
// Slice all modifier volumes.
|
||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
||
std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(region_id, slice_zs, true);
|
||
// loop through the other regions and 'steal' the slices belonging to this one
|
||
for (size_t other_region_id = 0; other_region_id < this->print()->regions.size(); ++ other_region_id) {
|
||
if (region_id == other_region_id)
|
||
continue;
|
||
for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id) {
|
||
Layer *layer = layers[layer_id];
|
||
LayerRegion *layerm = layer->regions[region_id];
|
||
LayerRegion *other_layerm = layer->regions[other_region_id];
|
||
if (layerm == nullptr || other_layerm == nullptr)
|
||
continue;
|
||
Polygons other_slices = to_polygons(other_layerm->slices);
|
||
ExPolygons my_parts = intersection_ex(other_slices, to_polygons(expolygons_by_layer[layer_id]));
|
||
if (my_parts.empty())
|
||
continue;
|
||
// Remove such parts from original region.
|
||
other_layerm->slices.set(diff_ex(other_slices, to_polygons(my_parts)), stInternal);
|
||
// Append new parts to our region.
|
||
layerm->slices.append(std::move(my_parts), stInternal);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// remove last layer(s) if empty
|
||
while (! this->layers.empty()) {
|
||
const Layer *layer = this->layers.back();
|
||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
|
||
if (layer->regions[region_id] != nullptr && ! layer->regions[region_id]->slices.empty())
|
||
// Non empty layer.
|
||
goto end;
|
||
this->delete_layer(int(this->layers.size()) - 1);
|
||
}
|
||
end:
|
||
;
|
||
|
||
for (size_t layer_id = 0; layer_id < layers.size(); ++ layer_id) {
|
||
Layer *layer = this->layers[layer_id];
|
||
// apply size compensation
|
||
if (this->config.xy_size_compensation.value != 0.) {
|
||
float delta = float(scale_(this->config.xy_size_compensation.value));
|
||
if (layer->regions.size() == 1) {
|
||
// single region
|
||
LayerRegion *layerm = layer->regions.front();
|
||
layerm->slices.set(offset_ex(to_expolygons(std::move(layerm->slices.surfaces)), delta), stInternal);
|
||
} else {
|
||
if (delta < 0) {
|
||
// multiple regions, shrinking
|
||
// we apply the offset to the combined shape, then intersect it
|
||
// with the original slices for each region
|
||
Polygons region_slices;
|
||
for (size_t region_id = 0; region_id < layer->regions.size(); ++ region_id)
|
||
polygons_append(region_slices, layer->regions[region_id]->slices.surfaces);
|
||
Polygons slices = offset(union_(region_slices), delta);
|
||
for (size_t region_id = 0; region_id < layer->regions.size(); ++ region_id) {
|
||
LayerRegion *layerm = layer->regions[region_id];
|
||
layerm->slices.set(std::move(intersection_ex(slices, to_polygons(std::move(layerm->slices.surfaces)))), stInternal);
|
||
}
|
||
} else {
|
||
// multiple regions, growing
|
||
// this is an ambiguous case, since it's not clear how to grow regions where they are going to overlap
|
||
// so we give priority to the first one and so on
|
||
Polygons processed;
|
||
for (size_t region_id = 0;; ++ region_id) {
|
||
LayerRegion *layerm = layer->regions[region_id];
|
||
ExPolygons slices = offset_ex(to_expolygons(layerm->slices.surfaces), delta);
|
||
if (region_id > 0)
|
||
// Trim by the slices of already processed regions.
|
||
slices = diff_ex(to_polygons(std::move(slices)), processed);
|
||
if (region_id + 1 == layer->regions.size()) {
|
||
layerm->slices.set(std::move(slices), stInternal);
|
||
break;
|
||
}
|
||
polygons_append(processed, slices);
|
||
layerm->slices.set(std::move(slices), stInternal);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// Merge all regions' slices to get islands, chain them by a shortest path.
|
||
layer->make_slices();
|
||
}
|
||
}
|
||
|
||
std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::vector<float> &z, bool modifier)
|
||
{
|
||
std::vector<ExPolygons> layers;
|
||
assert(region_id < this->region_volumes.size());
|
||
std::vector<int> &volumes = this->region_volumes[region_id];
|
||
if (! volumes.empty()) {
|
||
// Compose mesh.
|
||
//FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
|
||
TriangleMesh mesh;
|
||
for (std::vector<int>::const_iterator it_volume = volumes.begin(); it_volume != volumes.end(); ++ it_volume) {
|
||
ModelVolume *volume = this->model_object()->volumes[*it_volume];
|
||
if (volume->modifier == modifier)
|
||
mesh.merge(volume->mesh);
|
||
}
|
||
if (mesh.stl.stats.number_of_facets > 0) {
|
||
// transform mesh
|
||
// we ignore the per-instance transformations currently and only
|
||
// consider the first one
|
||
this->model_object()->instances.front()->transform_mesh(&mesh, true);
|
||
// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
|
||
mesh.translate(- unscale(this->_copies_shift.x), - unscale(this->_copies_shift.y), -this->model_object()->bounding_box().min.z);
|
||
// perform actual slicing
|
||
TriangleMeshSlicer mslicer(&mesh);
|
||
mslicer.slice(z, &layers);
|
||
}
|
||
}
|
||
return layers;
|
||
}
|
||
|
||
void
|
||
PrintObject::_make_perimeters()
|
||
{
|
||
if (this->state.is_done(posPerimeters)) return;
|
||
this->state.set_started(posPerimeters);
|
||
|
||
// merge slices if they were split into types
|
||
if (this->typed_slices) {
|
||
FOREACH_LAYER(this, layer_it)
|
||
(*layer_it)->merge_slices();
|
||
this->typed_slices = false;
|
||
this->state.invalidate(posPrepareInfill);
|
||
}
|
||
|
||
// compare each layer to the one below, and mark those slices needing
|
||
// one additional inner perimeter, like the top of domed objects-
|
||
|
||
// this algorithm makes sure that at least one perimeter is overlapping
|
||
// but we don't generate any extra perimeter if fill density is zero, as they would be floating
|
||
// inside the object - infill_only_where_needed should be the method of choice for printing
|
||
// hollow objects
|
||
FOREACH_REGION(this->_print, region_it) {
|
||
size_t region_id = region_it - this->_print->regions.begin();
|
||
const PrintRegion ®ion = **region_it;
|
||
|
||
|
||
if (!region.config.extra_perimeters
|
||
|| region.config.perimeters == 0
|
||
|| region.config.fill_density == 0
|
||
|| this->layer_count() < 2) continue;
|
||
|
||
for (size_t i = 0; i < this->layer_count() - 1; ++ i) {
|
||
LayerRegion &layerm = *this->get_layer(i)->get_region(region_id);
|
||
const LayerRegion &upper_layerm = *this->get_layer(i+1)->get_region(region_id);
|
||
const Polygons upper_layerm_polygons = upper_layerm.slices;
|
||
|
||
// Filter upper layer polygons in intersection_ppl by their bounding boxes?
|
||
// my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ];
|
||
const double total_loop_length = total_length(upper_layerm_polygons);
|
||
const coord_t perimeter_spacing = layerm.flow(frPerimeter).scaled_spacing();
|
||
const Flow ext_perimeter_flow = layerm.flow(frExternalPerimeter);
|
||
const coord_t ext_perimeter_width = ext_perimeter_flow.scaled_width();
|
||
const coord_t ext_perimeter_spacing = ext_perimeter_flow.scaled_spacing();
|
||
|
||
for (Surfaces::iterator slice = layerm.slices.surfaces.begin();
|
||
slice != layerm.slices.surfaces.end(); ++slice) {
|
||
while (true) {
|
||
// compute the total thickness of perimeters
|
||
const coord_t perimeters_thickness = ext_perimeter_width/2 + ext_perimeter_spacing/2
|
||
+ (region.config.perimeters-1 + slice->extra_perimeters) * perimeter_spacing;
|
||
|
||
// define a critical area where we don't want the upper slice to fall into
|
||
// (it should either lay over our perimeters or outside this area)
|
||
const coord_t critical_area_depth = perimeter_spacing * 1.5;
|
||
const Polygons critical_area = diff(
|
||
offset(slice->expolygon, -perimeters_thickness),
|
||
offset(slice->expolygon, -(perimeters_thickness + critical_area_depth))
|
||
);
|
||
|
||
// check whether a portion of the upper slices falls inside the critical area
|
||
const Polylines intersection = intersection_pl(
|
||
to_polylines(upper_layerm_polygons),
|
||
critical_area
|
||
);
|
||
|
||
// only add an additional loop if at least 30% of the slice loop would benefit from it
|
||
if (total_length(intersection) <= total_loop_length*0.3)
|
||
break;
|
||
|
||
/*
|
||
if (0) {
|
||
require "Slic3r/SVG.pm";
|
||
Slic3r::SVG::output(
|
||
"extra.svg",
|
||
no_arrows => 1,
|
||
expolygons => union_ex($critical_area),
|
||
polylines => [ map $_->split_at_first_point, map $_->p, @{$upper_layerm->slices} ],
|
||
);
|
||
}
|
||
*/
|
||
|
||
slice->extra_perimeters++;
|
||
}
|
||
|
||
#ifdef DEBUG
|
||
if (slice->extra_perimeters > 0)
|
||
printf(" adding %d more perimeter(s) at layer %zu\n", slice->extra_perimeters, i);
|
||
#endif
|
||
}
|
||
}
|
||
}
|
||
|
||
parallelize<Layer*>(
|
||
std::queue<Layer*>(std::deque<Layer*>(this->layers.begin(), this->layers.end())), // cast LayerPtrs to std::queue<Layer*>
|
||
boost::bind(&Slic3r::Layer::make_perimeters, _1),
|
||
this->_print->config.threads.value
|
||
);
|
||
|
||
/*
|
||
simplify slices (both layer and region slices),
|
||
we only need the max resolution for perimeters
|
||
### This makes this method not-idempotent, so we keep it disabled for now.
|
||
###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
|
||
*/
|
||
|
||
this->state.set_done(posPerimeters);
|
||
}
|
||
|
||
void
|
||
PrintObject::_infill()
|
||
{
|
||
if (this->state.is_done(posInfill)) return;
|
||
this->state.set_started(posInfill);
|
||
|
||
parallelize<Layer*>(
|
||
std::queue<Layer*>(std::deque<Layer*>(this->layers.begin(), this->layers.end())), // cast LayerPtrs to std::queue<Layer*>
|
||
boost::bind(&Slic3r::Layer::make_fills, _1),
|
||
this->_print->config.threads.value
|
||
);
|
||
|
||
/* we could free memory now, but this would make this step not idempotent
|
||
### $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers};
|
||
*/
|
||
|
||
this->state.set_done(posInfill);
|
||
}
|
||
|
||
void PrintObject::_generate_support_material()
|
||
{
|
||
PrintObjectSupportMaterial support_material(this, PrintObject::slicing_parameters());
|
||
support_material.generate(*this);
|
||
}
|
||
|
||
} // namespace Slic3r
|